- Posts: 12
- Joined: Fri Feb 20, 2015 5:55 am
- Location: Ukraine
I do not know much about 3d passes so excuse any amateur's terms. If i had a depth map of my clip and wanted to see DOF i would feed the clip to an image Plane, displace3d the plane with my map, feed the displace3d to a renderer3d, choose OpenGL Renderer and use Accumulation Effects- Depth of Field. I would be interested to know if this works, i have not any material to test it right now but it seems like a good way to go.
I forgot to say that if you use a camera you can adjust the effect changing Plane of Focus value in the camera settings.