OpenGL performance
Posted: Mon Aug 10, 2015 10:02 am
Hi,
I make simple 3D flow. I have two image planes that each node has a Displace3D. Each textures are single frame. Animation is only Camera.
Then I render it with OpenGL Renderer. Default setting of OGL Renderer is fast. (GPU usage is 10-15% constantly)
But When I use SS(HiQ mode) and Transparency Sorted, It takes considerable time. Of course I know that the Renderer3D needs more calculation.
How can I speed up it? I need to buy more expensive GPU card? My GPU is Quadro K4200.
I check CPU usage. Fusion use 5%. (I have dual six core Xeon)
I check GPU usage. Fusion use 0 -45%.(long idle state, sometimes 15%, sometimes 45%)
hmmm... I don't think so. What do you think?
I make simple 3D flow. I have two image planes that each node has a Displace3D. Each textures are single frame. Animation is only Camera.
Then I render it with OpenGL Renderer. Default setting of OGL Renderer is fast. (GPU usage is 10-15% constantly)
But When I use SS(HiQ mode) and Transparency Sorted, It takes considerable time. Of course I know that the Renderer3D needs more calculation.
How can I speed up it? I need to buy more expensive GPU card? My GPU is Quadro K4200.
I check CPU usage. Fusion use 5%. (I have dual six core Xeon)
I check GPU usage. Fusion use 0 -45%.(long idle state, sometimes 15%, sometimes 45%)
hmmm... I don't think so. What do you think?
- Code: Select all
{
Tools = ordered() {
Ellipse1_1 = EllipseMask {
Inputs = {
SoftEdge = Input { Value = 0.2, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1, }, },
ClippingMode = Input { Value = FuID { "None", }, },
},
ViewInfo = OperatorInfo { Pos = { 901, 215, }, },
},
Camera3D2 = Camera3D {
Inputs = {
AoV = Input { Value = 24.3265863475745, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis", }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
["MtlStdInputs.MaterialID"] = Input { Value = 3, },
},
ViewInfo = OperatorInfo { Pos = { 1079, 270, }, },
},
Background1_1 = Background {
Inputs = {
GlobalOut = Input { Value = 150, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
EffectMask = Input {
SourceOp = "Ellipse1_1",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { 901, 329, }, },
},
Displace3D1 = Displace3D {
Inputs = {
SceneInput = Input {
SourceOp = "Merge3D2",
Source = "Output",
},
Scale = Input { Value = 0.5, },
CameraDisplacement = Input { Value = 1, },
PointCamera = Input { Value = 1, },
CameraSelector = Input { Value = FuID { "Camera3D2", }, },
Input = Input {
SourceOp = "Background1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1261, 450, }, },
},
ImagePlane3D1 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -1, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 200, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
MaterialInput = Input {
SourceOp = "Loader2",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1260, 229, }, },
},
Merge3D2 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "ImagePlane3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1260, 383, }, },
},
Loader2 = Loader {
Clips = {
},
Inputs = {
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
},
ViewInfo = OperatorInfo { Pos = { 1258, 104, }, },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input {
SourceOp = "Camera3D1ZOffset",
Source = "Value",
},
AoV = Input { Value = 24.3265863475745, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis", }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 1062, 479, }, },
},
Camera3D1ZOffset = BezierSpline {
SplineColor = { Red = 254, Green = 56, Blue = 46, },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 50, -0.106976533809333, }, Flags = { Linear = true, }, },
[150] = { -0.320929601428, LH = { 100, -0.213953067618667, }, Flags = { Linear = true, }, },
},
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Displace3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1263, 503, }, },
},
Renderer3D1 = Renderer3D {
CtrlWZoom = false,
Inputs = {
GlobalOut = Input { Value = 150, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1", }, },
RendererType = Input { Value = FuID { "RendererOpenGL", }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
["RendererOpenGL.TransparencySorting"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1263, 588, }, },
},
},
}