cmivfx wrote:i was coming to post bugs, but chad has half of them already on my list.
just to confirm on free version:
• tear off menus dont work on my machine (but should i hear)
• 8k textures on alembic animations are choking
but before i post more, i think i want to see who else posts similar. im not happy with just posting the bugs without seeing them in more than 1 comp each.
AS FOR THE UI BEING BLUE.... yea i saw that.... but for some reason, its not bothering me like i for sure thought it would. which leads me back to my oldest feature request.... i want a UI color picker to change the UI background to ANYTHING I WANT ON THE FLY.
when working on maynard keys, utilzing secondary colors for mixed channels would let me spot holes much faster. (im sure others would want it for looks... but not me. i need it for a purpose)
As to the tear off views, I can tear off the view tabs just fine, but I can't make a floating window for a comp, ala "New Window", meaning I can't put two comps side by side. So I'm not sure which one you are seeing.
For the blue, it's an issue because of HVS's "whitebalance" accomodation. We see relative colors, that's a well established phenomenon. All of my images will appear "warmer" than they would in Fusion <8 or in Resolve or Generation.
As to changing the colors of the GLViews, you CAN do that now. It's a property of each viewer. Doesn't affect the background of the console or flow view or whatever, but that's not the main issue. It's the background your images sit on that needs to be configurable (and it's REALLY cool in the 3D viewer, because with a black background, it matches the 3Rn output exactly).
For the 8K textures, can you check the debug to see if they really ARE 8K on the GPU? If they are smaller, then the resizing might be an issue. But it's possibly GPU dependent. For instance, on a K6000, Fusion won't let textures be larger than 8192, even though the GPU itself can do 16384.