- Posts: 221
- Joined: Sun Nov 23, 2014 8:26 am
- Location: Tokyo, Japan
I found strange CPU usage. I open my comp and hit render. CPU usage is 55-70%. After finish rendering, I purge caches. Then I hit render again. Fusion use CPU 80-100%. Total render time become much faster. My comp is simple 3D flow. Render engine is OpenGL.
What is happen? I hope Fusion use CPU 80-100% from first.
What is happen? I hope Fusion use CPU 80-100% from first.
- Code: Select all
{
Tools = ordered() {
Merge3 = Merge {
CtrlWZoom = false,
Inputs = {
Background = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Renderer3D1_1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 2173, 1149, }, },
},
Renderer3D1_1 = Renderer3D {
CtrlWZoom = false,
Inputs = {
Quality = Input { Value = 10, },
GlobalOut = Input { Value = 272, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
SceneInput = Input {
SourceOp = "Merge3D2",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1", }, },
RendererType = Input { Value = FuID { "RendererOpenGL", }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
["RendererOpenGL.Supersampling"] = Input { Value = 1, },
["RendererOpenGL.SSRateX"] = Input { Value = 4, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 2405, 991, }, },
},
ImagePlane3D3 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 0.015, },
["Transform3DOp.Scale.X"] = Input { Value = 2, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
MaterialInput = Input {
SourceOp = "FastNoise1_1",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 4, },
},
ViewInfo = OperatorInfo { Pos = { 2504, 584, }, },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input {
SourceOp = "Camera3D1ZOffset",
Source = "Value",
},
AoV = Input { Value = 24.3265863475745, },
["Stereo.Mode"] = Input { Value = FuID { "Mono", }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 1473, 749, }, },
},
Camera3D1ZOffset = BezierSpline {
SplineColor = { Red = 254, Green = 56, Blue = 46, },
NameSet = true,
KeyFrames = {
[0] = { 0.75, RH = { 90.3333333333333, 0.686333333333333, }, Flags = { Linear = true, }, },
[271] = { 0.559, LH = { 180.666666666667, 0.622666666666667, }, Flags = { Linear = true, }, },
},
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "AmbientLight1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput7 = Input {
SourceOp = "ImagePlane3D1",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "ImagePlane3D1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1792, 846, }, },
},
AmbientLight1 = LightAmbient {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -1.40743460180398, },
Intensity = Input { Value = 0.1, },
},
ViewInfo = OperatorInfo { Pos = { 1641, 956, }, },
},
ImagePlane3D1 = ImagePlane3D {
Inputs = {
["Transform3DOp.Rotate.Y"] = Input {
SourceOp = "ImagePlane3D1YRotation",
Source = "Value",
},
["Transform3DOp.Scale.X"] = Input { Value = 0.158, },
["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Visibility.CullBackFace"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
MaterialInput = Input {
SourceOp = "Background1",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1565, 594, }, },
},
ImagePlane3D1YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128, },
NameSet = true,
KeyFrames = {
[135] = { 0, RH = { 145, 240, }, Flags = { Linear = true, }, },
[165] = { 720, LH = { 155, 480, }, Flags = { Linear = true, }, },
},
},
Background1 = Background {
Inputs = {
GlobalOut = Input { Value = 272, },
Width = Input { Value = 1447, },
Height = Input { Value = 2053, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
TopLeftRed = Input { Value = 0.841726618705036, },
TopLeftGreen = Input { Value = 0.705035971223022, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
},
ViewInfo = OperatorInfo { Pos = { 1550, 380, }, },
},
Merge3D2 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "ImagePlane3D3",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "AmbientLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 2393, 836, }, },
},
ImagePlane3D1_1 = ImagePlane3D {
Inputs = {
["Transform3DOp.Rotate.Y"] = Input {
SourceOp = "ImagePlane3D1_1YRotation",
Source = "Value",
},
["Transform3DOp.Scale.X"] = Input { Value = 0.158, },
["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Visibility.CullBackFace"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
MaterialInput = Input {
SourceOp = "Background1_2",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1686, 593, }, },
},
ImagePlane3D1_1YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128, },
NameSet = true,
KeyFrames = {
[135] = { 180, RH = { 145, 420, }, Flags = { Linear = true, }, },
[165] = { 900, LH = { 155, 660, }, Flags = { Linear = true, }, },
},
},
Background1_2 = Background {
CtrlWZoom = false,
Inputs = {
GlobalOut = Input { Value = 272, },
Width = Input { Value = 1447, },
Height = Input { Value = 2053, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
TopLeftRed = Input { Value = 0.27391669827622, },
TopLeftGreen = Input { Value = 0.239436078578474, },
TopLeftBlue = Input { Value = 0.841726618705036, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
},
ViewInfo = OperatorInfo { Pos = { 1697, 375, }, },
},
FastNoise1_1 = FastNoise {
Inputs = {
GlobalOut = Input { Value = 272, },
Width = Input { Value = 3840, },
Height = Input { Value = 2160, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
Center = Input {
SourceOp = "Path1",
Source = "Position",
},
Detail = Input { Value = 10, },
XScale = Input { Value = 5, },
SeetheRate = Input { Value = 0.025, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
},
ViewInfo = OperatorInfo { Pos = { 2502, 448, }, },
},
Path1 = PolyPath {
DrawMode = "InsertAndModify",
Inputs = {
Displacement = Input {
SourceOp = "Path1Displacement",
Source = "Value",
},
PolyLine = Input {
Value = Polyline {
Points = {
{ Linear = true, LockY = true, X = 0, Y = 0, RX = 0.0166666666666667, RY = 0, },
{ Linear = true, LockY = true, X = 0.05, Y = 0, LX = -0.0166666666666667, LY = 0, },
},
},
},
},
},
Path1Displacement = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 255, },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 30, 0.333333333333333, }, Flags = { Linear = true, LockedY = true, Loop = true, LoopRel = true, }, },
[90] = { 1, LH = { 60, 0.666666666666667, }, Flags = { Linear = true, LockedY = true, Loop = true, LoopRel = true, }, },
},
},
Renderer3D1 = Renderer3D {
Inputs = {
MotionBlur = Input {
SourceOp = "Renderer3D1MotionBlur",
Source = "Value",
},
Quality = Input { Value = 10, },
GlobalOut = Input { Value = 272, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1", }, },
RendererType = Input { Value = FuID { "RendererOpenGL", }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.RGBASS"] = Input { Value = 1, },
["RendererOpenGL.Supersampling"] = Input { Value = 1, },
["RendererOpenGL.SSRateX"] = Input { Value = 4, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1900, 1003, }, },
},
Renderer3D1MotionBlur = BezierSpline {
SplineColor = { Red = 231, Green = 158, Blue = 24, },
NameSet = true,
KeyFrames = {
[133] = { 0, RH = { 133.333333333333, 0.333333333333333, }, Flags = { Linear = true, }, },
[134] = { 1, LH = { 133.666666666667, 0.666666666666667, }, RH = { 144.333333333333, 1, }, Flags = { Linear = true, }, },
[165] = { 1, LH = { 154.666666666667, 1, }, RH = { 165.333333333333, 0.666666666666667, }, Flags = { Linear = true, }, },
[166] = { 0, LH = { 165.666666666667, 0.333333333333333, }, Flags = { Linear = true, }, },
},
},
SpotLight1 = LightSpot {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Expression = "Camera3D1.Transform3DOp.Translate.X", },
["Transform3DOp.Translate.Y"] = Input { Value = 0.526817408333814, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.1849014525274, },
["Transform3DOp.Rotate.X"] = Input { Value = -72.1818182, },
Green = Input { Value = 0.968869696842798, },
Blue = Input { Value = 0.839445405616103, },
DecayType = Input { Value = 1, },
ConeAngle = Input { Value = 20, },
PenumbraAngle = Input { Value = 10, },
},
ViewInfo = OperatorInfo { Pos = { 2100, 567, }, },
},
},
ActiveTool = "Merge3",
}
Fusion Studio v18.6.6 / DeckLink Mini Monitor 4K
Intel® Core™ i9-13900KS / 128GB RAM / Nvidia Geforce RTX 4090 (546.33) / Windows 10 Pro 22H2
Intel® Core™ i9-7980XE / 128GB RAM / Nvidia RTX A5000 (536.67) / Windows 10 Pro 22H2
Intel® Core™ i9-13900KS / 128GB RAM / Nvidia Geforce RTX 4090 (546.33) / Windows 10 Pro 22H2
Intel® Core™ i9-7980XE / 128GB RAM / Nvidia RTX A5000 (536.67) / Windows 10 Pro 22H2