Mon Aug 31, 2015 10:24 pm
I am trying to create a mask which is related to the y position of a simple 3d scene - a rotating cube.
I can see the y position information from the render node and as a first step I used a Channel Boolean with r g and b all set to Y position fg. This gives me as expected a black and white image shaded correctly to represent the y value of the scene. However I cannot understand the RGB values which are shown.
The y values range from about 3 to 19 but the RGB values range from 127 to 129 if in 8 bit which is a very limited range.
In a very similar example comp that I downloaded from the forum, the RGB values were almost identical to the Y values.
I have tried using different image resolutions but I cannot get it to respond as I would have expected.
I am a nubie using free fusion 7.7. Have I got the wrong idea about how it should work?
Thanks
John Epton
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