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Channel Booleans question

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John Epton

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Channel Booleans question

PostMon Aug 31, 2015 10:24 pm

I am trying to create a mask which is related to the y position of a simple 3d scene - a rotating cube.
I can see the y position information from the render node and as a first step I used a Channel Boolean with r g and b all set to Y position fg. This gives me as expected a black and white image shaded correctly to represent the y value of the scene. However I cannot understand the RGB values which are shown.
The y values range from about 3 to 19 but the RGB values range from 127 to 129 if in 8 bit which is a very limited range.
In a very similar example comp that I downloaded from the forum, the RGB values were almost identical to the Y values.
I have tried using different image resolutions but I cannot get it to respond as I would have expected.
I am a nubie using free fusion 7.7. Have I got the wrong idea about how it should work?
Thanks
John Epton
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Chad Capeland

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Re: Channel Booleans question

PostTue Sep 01, 2015 2:45 am

You want a mask for the Y position? Or for the cube itself?

The Y position can come from a Locator. The cube can render it's own mask.
Chad Capeland
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Stefan Ihringer

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Re: Channel Booleans question

PostTue Sep 01, 2015 7:38 am

Have you tried setting the renderer to float16? The position channels should always be float by default but maybe the channel boolean does weird stuff.
blog and Fusion stuff: http://comp-fu.com/2012/06/fusion-script-macro-collection/
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John Epton

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Re: Channel Booleans question

PostTue Sep 01, 2015 4:03 pm

Thanks all.
I switched everything to 16 bit float and it seems to have resolved my problems. I now get sensible RGB values out of the Channel Booleans tool even if some are out of range. these I dealt with using a low gain value in a Brightness/Contrast tool before using a Bitmap Mask tool to operate on the final Merge.
Resolve Studio 18 Fusion Studio 18 Desktop Video 12.1
Apple Mac M1 Studio
64 GB Memory
10 Cores
32c GPU
Disc 1 TB
BMD Speed Editor

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