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{
Tools = ordered() {
Bender3D2 = Bender3D {
CtrlWZoom = false,
Inputs = {
SceneInput = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
Bender = Input { Value = FuID { "Taper", }, },
Amount = Input { Value = -0.2, },
},
ViewInfo = OperatorInfo { Pos = { 4015, -610.5, }, },
},
Shape3D1 = Shape3D {
Inputs = {
["Transform3DOp.Scale.X"] = Input { Value = 0.375925, },
Shape = Input { Value = FuID { "SurfaceCylinderInputs", }, },
["MtlStdInputs.MaterialID"] = Input { Value = 5, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
["SurfaceCylinderInputs.Radius"] = Input { Value = 0.619047619047619, },
["SurfaceCylinderInputs.Height"] = Input { Value = 25, },
["SurfaceCylinderInputs.SubdivisionLevelHeight"] = Input { Value = 77, },
["SurfaceCylinderInputs.ObjectID.ObjectID"] = Input { Value = 5, },
},
ViewInfo = OperatorInfo { Pos = { 3905, -610.5, }, },
},
Bender3D1 = Bender3D {
Inputs = {
SceneInput = Input {
SourceOp = "Bender3D2",
Source = "Output",
},
Amount = Input { Value = 0.542857142857143, },
Center = Input { Value = 0.0952380952380952, },
},
ViewInfo = OperatorInfo { Pos = { 4180, -610.5, }, },
},
pBounce1 = pBounce {
ID = 180,
Inputs = {
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
Region = Input { Value = FuID { "MeshRegion", }, },
["MeshRegion.MeshInput"] = Input {
SourceOp = "Bender3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 4180, -511.5, }, },
},
pEmitter1 = pEmitter {
ID = 176,
Inputs = {
Number = Input { Value = 50, },
Lifespan = Input { Value = 119.047619047619, },
LifespanVariance = Input { Value = 35.7142857142857, },
PositionVariance = Input { Value = 0.00380952380952381, },
VelocityControls = Input { Value = 1, },
Velocity = Input { Value = 1, },
VelocityVariance = Input { Value = 0.21, },
Angle = Input { Value = 126.3636363, },
Style = Input { Value = FuID { "ParticleStyleBlob", }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1, },
},
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.07, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.FadeOut"] = Input { Value = 0, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["SphereRgn.Translate.Y"] = Input { Value = -4.68689667646852, },
["SphereRgn.Translate.Z"] = Input { Value = 0.110223743039268, },
["SphereRgn.Size"] = Input { Value = 0.257142857142857, },
["MeshRegion.WindingRule"] = Input { Value = FuID { "Positive", }, },
["MeshRegion.WindingRayDirection"] = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 3905, -511.5, }, },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.7, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.7, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
pRender1 = pRender {
Inputs = {
["_MotionBlurWarning"] = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4", }, },
["MaterialID.MaterialID"] = Input { Value = 6, },
["ObjectID.ObjectID"] = Input { Value = 6, },
Input = Input {
SourceOp = "pBounce1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 4565, -511.5, }, },
},
Merge3D1 = Merge3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = -4.59733110607844, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.10704914423565, },
SceneInput1 = Input {
SourceOp = "pRender1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Bender3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 4675, -511.5, }, },
},
},
}