Stefan Ihringer wrote:distinction between buffer and 2D LUTs (powerful, but to me it feels like a workaround for the fact that regular LUTs were there first but couldn't be made to work in 3D space?)[/list]
That may have been the case, but the workflow is supposed to be buffer LUT for display correction. Are you on an sRGB monitor, a P3 monitor, a 6 primary projector, etc.? The regular 2D LUT is for image correction. Is the input Rec.2020, but you want to see it Rec.709? Are you working in scene space, but have been given a preliminary LUT by the colorist?
The problem I have though, is that the 2D LUT should be applied when you save an image from the Viewer. Otherwise it's a display correction, which is what the buffer LUT is for.
And I'm not entirely sure what the handoff is. If your buffer LUT is going from sRGB to your monitor calibration, that's fine if your 2D LUT is outputting in sRGB. But what if your 2D LUT is outputting P3? Should the buffer LUT be converting P3 to your monitor calibration? If so, it's not working, as setting the buffer LUT's Gamut View's Source Space to From Image doesn't do anything.
Stefan Ihringer wrote:Ideas:
[list]
[*]Maybe save LUT chains as a special kind of settings file that will subsequently be listed in the LUT flyout menu?
[*]build LUTs by using a GUI instead of nested context menus. Could be done by having the LUTs available as special tools that you can chain in Fusion's regular flow view or by something like the right side in this screenshot of the MacOS Automator:
http://www.osxexperts.net/styled-2/file ... -step3.jpg
These can be combined into one workflow. You have a .setting file in the LUT folder. It can be opened in Fusion and re-wired and then resaved. Would be even nicer if it was live, though. LUT Macros come close to this, but they aren't Cg and you don't have access to all the LUT plugins as flow tools. But think about it... How cool would it be to have Cg tools in the flow? I know OpenCL is more flexible, but Cg is easy and fast.