Jump to: Board index » General » Fusion

Custom vs pCustom

Learn about 3D compositing, animation, broadcast design and VFX workflows.
  • Author
  • Message
Offline

Theodor Groeneboom

  • Posts: 330
  • Joined: Fri Jun 26, 2015 12:51 pm

Custom vs pCustom

PostMon Sep 14, 2015 1:50 pm

-
Last edited by Theodor Groeneboom on Fri Jan 26, 2018 8:09 pm, edited 3 times in total.
Offline
User avatar

Chad Capeland

  • Posts: 3025
  • Joined: Mon Nov 10, 2014 9:40 pm

Re: Custom vs pCustom

PostMon Sep 14, 2015 3:03 pm

That's because the particles don't have any context for the textures applied to them. They have UV's (which are referenced from a source shape and can't be changed without a plugin or something like Replicate3D) and vertex colors (which is what you are changing with pCustom). Since your pEmitter has uniform (1,1,1,1) for the vertex colors, modifying them in the pCustom doesn't seem to do anything. Try randomizing the particle color under the Style tab and you'd get something happening in pCustom.

What you would actually want is an fCustom (fragment) which would operate on the material applied to the particles.

If you're interested in something like that, there may be a solution to that available in the very near future (but only for Studio).
Chad Capeland
Indicated, LLC
www.floweffects.com

Return to Fusion

Who is online

Users browsing this forum: argonogra and 34 guests