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Breaking down the GI Pass ?

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Bernhard Rieder

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  • Joined: Tue Aug 04, 2015 6:49 pm

Breaking down the GI Pass ?

PostWed Sep 16, 2015 12:35 am

I am using max + vray, 32bit float .exr

I would like to break down the GI pass so I can also exchange the texture maps within my diffuse slot.
Does anyone know the formula ?

Thanks a lot !
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Lucjan Hirszmajer

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  • Joined: Mon Sep 14, 2015 12:14 pm

Re: Breaking down the GI Pass ?

PostWed Sep 16, 2015 8:43 am

That could be helpful - maybe
check google for the phrase, i can't post urls unfortunately:

"gregory chalenko full multi pass formula"
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Bernhard Rieder

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Re: Breaking down the GI Pass ?

PostMon Sep 21, 2015 7:23 pm

I found the answer.. if anyone else is running into the same thing..
Answer is:

GI = Difuse (Merge node Multiply) x Raw GI

hope that helps anybody else.
cheers

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