Fri Sep 18, 2015 10:01 pm
I'm primarily a Nuke guy, but have been trying out Fusion to see if it would be practical to switch over to it. I like a lot of what Fusion does, but something I've noticed that may be a deal breaker for me is the way Fusion seems to handle roto. In other node-based apps like Flame or Nuke, if you create one roto node, you can create dozens or even hundreds of spline shapes to serve your purposes, but it appears that in Fusion, you would need to create a new node for every separate spline you want to draw. I could see that kind of workflow being okay for doing basic garbage mattes for GS work, or some very simple roto, but for any kind of shots requiring complicated rotoscoping, you would need dozens or even hundreds of splines and I don't like the idea of having so many nodes just for roto. Is there any way to have multiple spline shapes in one node? Or at least the ability to combine multiple polygon nodes into some kind of "wrapper" or "container to unclutter my batch?
Much thanks for any help.
Sean Pfeiffer