Bernhard Rieder wrote:Thx man.. I know now what you are talking about. However, it doesn't matter if you choose Material ID or Objects ID's to render out Multimattes.
I was running another test, and figured that the so VrayEnvironment Fog is causing that issue.
I need to contact Chaosgroup I guess and ask if it's possible to exclude the EnvFog from the Multimattes.
But that's why the Multimattes are "dimmed" and the main reason why they are not showing up with their full brightness and values.
Hmm.. really interesting... and would love to know now if there is a different workaround for this.
What you think about that ?
Glad you figured it out. As I said, I was not sure what exactly you where doing, I am used to Object ID's It is just simpler for me. I was just thinking for some reason the transparency was getting in there for some reason, but you are totally correct. It is just an ID so either way it should work.
Hmm, I have not run into this issue with the EnvFog, so I can't say for sure what to do. However, I would think off the top of my head that the Object ID would just deal with the object and not anything else in the scene. If you have not used that, and there may be a reason for that, give it a try and see what happens.
On the topic of colour ID passes. Personally I do not use them that often, I try to avoid them really. They will never produce correct edges when crossing over other object, even when using a coverage pass. My person policy is to render out objects separately. In feature work which I am involved with, this is more the norm. I do totally understand the logic behind it, and on occasion it can be helpful, but only for minor things and maybe a minor CC work. However if you push things it will always fall apart on the edges.
cheer