Page 1 of 1
Page turn/flip effect
Posted:
Sun Oct 11, 2015 9:32 pm
by GiorgioAdolfoKrenkel
is there a tutorial, or even better a scrip that create this effect?
I tried in 3d, with a bend modifier, but i can't find a way to make it look like a page flip. It looks more like a carpet rolling.
Fusion 8 free version
Thank you!
Re: Page turn/flip effect
Posted:
Mon Oct 12, 2015 9:19 pm
by GiorgioAdolfoKrenkel
The problem with the 3d bend, was that you need to rotate the image plane. Then i was able to get the page flip effect.
Thank you!
Re: Page turn/flip effect
Posted:
Sat May 27, 2017 4:45 pm
by KenSullivan
I would like a little more instruction on how to make a page turn effect. Anybody?
Re: Page turn/flip effect
Posted:
Tue May 30, 2017 4:15 pm
by Okke Verbart
Maybe something like the below (copy & paste the code into a new composition)
- Code: Select all
{
Tools = ordered() {
Text1 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.025531914893617, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "- Chapter 1 -", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 46, 64 } },
},
Background1 = Background {
Inputs = {
Width = Input { Value = 300, },
Height = Input { Value = 600, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 43, 98 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 167, 70 } },
},
ImagePlane3D1 = ImagePlane3D {
Inputs = {
["Transform3DOp.PivotNest"] = Input { Value = 1, },
["Transform3DOp.Pivot.X"] = Input { Value = -0.5, },
["Transform3DOp.ScaleLock"] = Input { Value = 0, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 40, },
["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
MaterialInput = Input {
SourceOp = "Merge1",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.UseTwoSidedLighting"] = Input { Value = 1, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 307, 144 } },
},
Bender3D1 = Bender3D {
Inputs = {
SceneInput = Input {
SourceOp = "ImagePlane3D1",
Source = "Output",
},
Amount = Input {
SourceOp = "Bender3D1Amount",
Source = "Value",
},
Axis = Input { Value = 0, },
Angle = Input { Value = 90, },
Center = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 432, 139 } },
},
Bender3D1Amount = BezierSpline {
SplineColor = { Red = 6, Green = 235, Blue = 218 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 6.66666666666667, 0.13 }, Flags = { Linear = true } },
[20] = { 0.27, LH = { 13.3340001106262, 0.27 }, RH = { 33.3319997787476, 0.27 } },
[60] = { 0, LH = { 46.6666666666667, 0.13 } }
}
},
Transform3D1 = Transform3D {
Inputs = {
SceneInput = Input {
SourceOp = "Bender3D1",
Source = "Output",
},
["Transform3DOp.Rotate.Y"] = Input {
SourceOp = "Transform3D1YRotation",
Source = "Value",
},
["Transform3DOp.PivotNest"] = Input { Value = 1, },
["Transform3DOp.Pivot.X"] = Input { Value = -0.5, },
},
ViewInfo = OperatorInfo { Pos = { 582, 143 } },
},
Transform3D1YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 20, -60.8450704333333 }, Flags = { Linear = true } },
[60] = { -182.5352113, LH = { 40, -121.690140866667 }, Flags = { Linear = true } }
}
},
Merge3D1 = Merge3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 0.9953052, },
SceneInput1 = Input {
SourceOp = "Transform3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "ImagePlane3D2",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 763, 144 } },
},
Text1_1 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.0127659574468085, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "Random text for the first chapter\nRandom text for the first chapter\nRandom text for the first chapter\nRandom text for the first chapter\n\n\n", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 389, 339 } },
},
Merge1_1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1_1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1_1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 514, 340 } },
},
ImagePlane3D2 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -0.01, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
MaterialInput = Input {
SourceOp = "Merge1_1",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 624, 340 } },
},
Background1_1 = Background {
Inputs = {
Width = Input { Value = 300, },
Height = Input { Value = 600, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 386, 373 } },
},
SpotLight1 = LightSpot {
CtrlWZoom = false,
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -0.339796600255703, },
["Transform3DOp.Translate.Z"] = Input { Value = 3.07872416102675, },
Intensity = Input { Value = 0.697872340425532, },
ConeAngle = Input { Value = 38.6808510638298, },
PenumbraAngle = Input { Value = 8.76595744680851, },
},
ViewInfo = OperatorInfo { Pos = { 937, 86 } },
}
},
ActiveTool = "SpotLight1"
}
Re: Page turn/flip effect
Posted:
Wed Jun 07, 2017 12:02 pm
by Jörg-Mark Kasassoglou
looks great...
one probably simple question – the pages are Two Sided in the material settings, how would you put different materials on side 01 and side 02?
Is this possible with an ImagePlane node?
Re: Page turn/flip effect
Posted:
Wed Jun 07, 2017 6:54 pm
by Bryan Ray
As far as I am aware, you can't assign a different texture to different sides of the same poly. What you
can do, though, is use two copies of the imagePlane. In the Visibility controls, turn on Cull Front Face for one and Cull Back Face for the other. Then feed a different texture into each one.
- Code: Select all
{
Tools = ordered() {
Text1 = TextPlus {
Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
Size = Input { Value = 0.025531914893617, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "- Chapter 1 -", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = "",
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
RenderToDPTFile = Input { Disabled = true, },
DPTType = Input { Disabled = true, },
DPTResolution = Input { Disabled = true, },
},
ViewInfo = OperatorInfo { Pos = { 1309, 159.5, }, },
},
Background1 = Background {
Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 300, },
Height = Input { Value = 600, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
},
ViewInfo = OperatorInfo { Pos = { 1306, 193.5, }, },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1430, 165.5, }, },
},
ImagePlane3D1_1 = ImagePlane3D {
Inputs = {
["Transform3DOp.PivotNest"] = Input { Value = 1, },
["Transform3DOp.Pivot.X"] = Input { Value = -0.5, },
["Transform3DOp.ScaleLock"] = Input { Value = 0, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 40, },
["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Visibility.CullBackFace"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
MaterialInput = Input {
SourceOp = "Merge1",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.UseTwoSidedLighting"] = Input { Value = 1, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1570, 239.5, }, },
},
Bender3D1 = Bender3D {
Inputs = {
SceneInput = Input {
SourceOp = "Merge3D2",
Source = "Output",
},
Amount = Input {
SourceOp = "Bender3D1Amount",
Source = "Value",
},
Axis = Input { Value = 0, },
Angle = Input { Value = 90, },
Center = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1695, 234.5, }, },
},
Bender3D1Amount = BezierSpline {
SplineColor = { Red = 6, Green = 235, Blue = 218, },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 6.66666666666667, 0.13, }, Flags = { Linear = true, }, },
[20] = { 0.27, LH = { 13.3340001106262, 0.27, }, RH = { 33.3319997787476, 0.27, }, },
[60] = { 0, LH = { 46.6666666666667, 0.13, }, },
},
},
Transform3_1 = Transform {
Inputs = {
FlipHoriz = Input { Value = 1, },
Input = Input {
SourceOp = "Merge1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1320, 313.5, }, },
},
Merge1_2 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1_2",
Source = "Output",
},
Foreground = Input {
SourceOp = "Transform3_1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1430, 313.5, }, },
},
Background1_2 = Background {
Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 300, },
Height = Input { Value = 600, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
},
ViewInfo = OperatorInfo { Pos = { 1265, 346.5, }, },
},
ImagePlane3D1_2 = ImagePlane3D {
Inputs = {
["Transform3DOp.PivotNest"] = Input { Value = 1, },
["Transform3DOp.Pivot.X"] = Input { Value = -0.5, },
["Transform3DOp.ScaleLock"] = Input { Value = 0, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 40, },
["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Visibility.CullFrontFace"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
MaterialInput = Input {
SourceOp = "Merge1_2",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.UseTwoSidedLighting"] = Input { Value = 1, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1540, 346.5, }, },
},
Transform3D1 = Transform3D {
Inputs = {
SceneInput = Input {
SourceOp = "Bender3D1",
Source = "Output",
},
["Transform3DOp.Rotate.Y"] = Input {
SourceOp = "Transform3D1YRotation",
Source = "Value",
},
["Transform3DOp.PivotNest"] = Input { Value = 1, },
["Transform3DOp.Pivot.X"] = Input { Value = -0.5, },
},
ViewInfo = OperatorInfo { Pos = { 1845, 238.5, }, },
},
Transform3D1YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128, },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 20, -60.8450704333333, }, Flags = { Linear = true, }, },
[60] = { -182.5352113, LH = { 40, -121.690140866667, }, Flags = { Linear = true, }, },
},
},
Merge3D2 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "ImagePlane3D1_1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "ImagePlane3D1_2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1650, 346.5, }, },
},
Merge3D1_1 = Merge3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 0.9953052, },
SceneInput1 = Input {
SourceOp = "Transform3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "ImagePlane3D2",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 2026, 239.5, }, },
},
ImagePlane3D2 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -0.01, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
MaterialInput = Input {
SourceOp = "Merge1_1",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 1887, 435.5, }, },
},
Merge1_1 = Merge {
CtrlWZoom = false,
Inputs = {
Background = Input {
SourceOp = "Background1_1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1_1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1650, 445.5, }, },
},
Text1_1 = TextPlus {
Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
Size = Input { Value = 0.0127659574468085, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "Random text for the first chapter\nRandom text for the first chapter\nRandom text for the first chapter\nRandom text for the first chapter\n\n\n", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = "",
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
RenderToDPTFile = Input { Disabled = true, },
DPTType = Input { Disabled = true, },
DPTResolution = Input { Disabled = true, },
},
ViewInfo = OperatorInfo { Pos = { 1525, 444.5, }, },
},
Background1_1 = Background {
Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 300, },
Height = Input { Value = 600, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
},
ViewInfo = OperatorInfo { Pos = { 1522, 478.5, }, },
},
SpotLight1 = LightSpot {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -0.339796600255703, },
["Transform3DOp.Translate.Z"] = Input { Value = 3.07872416102675, },
Intensity = Input { Value = 0.697872340425532, },
ConeAngle = Input { Value = 38.6808510638298, },
PenumbraAngle = Input { Value = 8.76595744680851, },
},
ViewInfo = OperatorInfo { Pos = { 2200, 181.5, }, },
},
},
}
Re: Page turn/flip effect
Posted:
Wed Aug 08, 2018 6:48 am
by Peter Fleming
I am a new user of Fusion within Resolve 15 and would like to know the exact procedure on using
this script to do a page turn between two clips. Clip A page turning to reveal clip B.
Okke Verbart wrote:Maybe something like the below (copy & paste the code into a new composition)
- Code: Select all
{
Tools = ordered() {
Text1 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.025531914893617, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "- Chapter 1 -", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 46, 64 } },
},
Background1 = Background {
Inputs = {
Width = Input { Value = 300, },
Height = Input { Value = 600, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 43, 98 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 167, 70 } },
},
ImagePlane3D1 = ImagePlane3D {
Inputs = {
["Transform3DOp.PivotNest"] = Input { Value = 1, },
["Transform3DOp.Pivot.X"] = Input { Value = -0.5, },
["Transform3DOp.ScaleLock"] = Input { Value = 0, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 40, },
["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
MaterialInput = Input {
SourceOp = "Merge1",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.UseTwoSidedLighting"] = Input { Value = 1, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 307, 144 } },
},
Bender3D1 = Bender3D {
Inputs = {
SceneInput = Input {
SourceOp = "ImagePlane3D1",
Source = "Output",
},
Amount = Input {
SourceOp = "Bender3D1Amount",
Source = "Value",
},
Axis = Input { Value = 0, },
Angle = Input { Value = 90, },
Center = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 432, 139 } },
},
Bender3D1Amount = BezierSpline {
SplineColor = { Red = 6, Green = 235, Blue = 218 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 6.66666666666667, 0.13 }, Flags = { Linear = true } },
[20] = { 0.27, LH = { 13.3340001106262, 0.27 }, RH = { 33.3319997787476, 0.27 } },
[60] = { 0, LH = { 46.6666666666667, 0.13 } }
}
},
Transform3D1 = Transform3D {
Inputs = {
SceneInput = Input {
SourceOp = "Bender3D1",
Source = "Output",
},
["Transform3DOp.Rotate.Y"] = Input {
SourceOp = "Transform3D1YRotation",
Source = "Value",
},
["Transform3DOp.PivotNest"] = Input { Value = 1, },
["Transform3DOp.Pivot.X"] = Input { Value = -0.5, },
},
ViewInfo = OperatorInfo { Pos = { 582, 143 } },
},
Transform3D1YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 20, -60.8450704333333 }, Flags = { Linear = true } },
[60] = { -182.5352113, LH = { 40, -121.690140866667 }, Flags = { Linear = true } }
}
},
Merge3D1 = Merge3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 0.9953052, },
SceneInput1 = Input {
SourceOp = "Transform3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "ImagePlane3D2",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 763, 144 } },
},
Text1_1 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.0127659574468085, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "Random text for the first chapter\nRandom text for the first chapter\nRandom text for the first chapter\nRandom text for the first chapter\n\n\n", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 389, 339 } },
},
Merge1_1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1_1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1_1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 514, 340 } },
},
ImagePlane3D2 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -0.01, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
MaterialInput = Input {
SourceOp = "Merge1_1",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 624, 340 } },
},
Background1_1 = Background {
Inputs = {
Width = Input { Value = 300, },
Height = Input { Value = 600, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 386, 373 } },
},
SpotLight1 = LightSpot {
CtrlWZoom = false,
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -0.339796600255703, },
["Transform3DOp.Translate.Z"] = Input { Value = 3.07872416102675, },
Intensity = Input { Value = 0.697872340425532, },
ConeAngle = Input { Value = 38.6808510638298, },
PenumbraAngle = Input { Value = 8.76595744680851, },
},
ViewInfo = OperatorInfo { Pos = { 937, 86 } },
}
},
ActiveTool = "SpotLight1"
}
I would very much appreciate someone walking me through the procedure.
Where to place this script and how to render it.
Thanks in advance
Re: Page turn/flip effect
Posted:
Wed Aug 08, 2018 8:43 pm
by Sander de Regt
Open up a new comp and just copy/paste this code. Nodes will show up and you're good to go.
Re: Page turn/flip effect
Posted:
Wed Aug 08, 2018 8:53 pm
by Okke Verbart
Hi - it's not actually a script as such, it's just a composition and you can copy and paste it into the Fusion page in Resolve. Now, one (but no the only) way to make it work:
- add two clips to the timeline, each on a separate track. Overlap where you want the transition (the page flip) to take place. Then cut each clip corresponding to the overlapping area.
- select these 2 "bits", right click and select "new fusion clip"
- go to the fusion page. You should see 2 MediaIn's going into a merge. You can delete the merge.
- paste the comp/code from this thread and feed in the MediaIn1 into one of the Imageplane's and the MeidaIn2 into the other one.
- add a camera 3D to the merge3D and set the projection mode to "Orthographic" and make the z-offset positive (exact value doesn't matter).
- add a renderer3D and display it (I personally set it to OpenGL). Then tweak the "scale" on the controls tab of the camera3D until the image fits perfectly to the canvas.
- feed the renderer3D into the media out.
- you then probably need to move some keyframes around etc.
This won't get you there the full 100% (as you probably still want to work with lights, reflection etc), but it should get you started.
Re: Page turn/flip effect
Posted:
Thu Aug 09, 2018 3:42 pm
by Jörg-Mark Kasassoglou
I found a way to do this without having to deal with duplicated image planes - a few days ago I had a similar task which I could solve with the help of Vito
- Code: Select all
{
Tools = ordered() {
Background1 = Background {
Inputs = {
Width = Input { Value = 300, },
Height = Input { Value = 600, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { -858.186, -358.906 } },
},
Text1 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.025531914893617, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "- Chapter 1 -", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { -857.665, -463.976 } },
},
Transform1 = Transform {
Inputs = {
FlipHoriz = Input { Value = 1, },
UseSizeAndAspect = Input { Value = 0, },
Input = Input {
SourceOp = "Text1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { -698.035, -463.976 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Transform1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { -698.035, -358.906 } },
},
Background1_3 = Background {
Inputs = {
Width = Input { Value = 300, },
Height = Input { Value = 600, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { -1145.43, -139.996 } },
},
Merge1_3 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1_3",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1_3",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { -588.29, -139.996 } },
},
Text1_3 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.025531914893617, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "- Chapter 1 -\nBackside", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { -588.29, -240.869 } },
},
Note1_1_1 = Note {
Inputs = {
Comments = Input { Value = "flip the backside text", }
},
ViewInfo = StickyNoteInfo {
Pos = { -565.317, -479.113 },
Flags = {
Expanded = true
},
Size = { 390.661, 138.405 }
},
},
Merge3D7_1_1_1_1_2_1_1_1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "ReplaceMaterial3D1_1_1_1_1_1_2_1_1_1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "PipeRouter2_1_1_1_1_2_1_1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { -433.398, 18.5612 } },
},
ReplaceMaterial3D1_1_1_1_1_1_2_1_1_1 = ReplaceMaterial3D {
Inputs = {
SceneInput = Input {
SourceOp = "Override3D1_1_1_1_1_1_2_1_1_1",
Source = "Output",
},
MaterialInput = Input {
SourceOp = "Merge1",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 8, },
},
ViewInfo = OperatorInfo { Pos = { -603.733, 18.5612 } },
},
Override3D1_1_1_1_1_1_2_1_1_1 = Override3D {
Inputs = {
SceneInput = Input {
SourceOp = "PipeRouter4_1_1_1_1_2_1_1_1",
Source = "Output",
},
["Visibility.DoCullFrontFace"] = Input { Value = 1, },
["Visibility.CullFrontFace"] = Input { Value = 1, },
["Visibility.CullBackFace"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { -719.098, 18.5612 } },
},
ImagePlane3D2_2 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -0.01, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
MaterialInput = Input {
SourceOp = "Background1_3",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { -970.678, 18.5612 } },
},
PipeRouter4_1_1_1_1_2_1_1_1 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "ImagePlane3D2_2",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { -813.973, 18.5612 } },
},
Note1 = Note {
Inputs = {
Comments = Input { Value = "set size of the imageplane", }
},
ViewInfo = StickyNoteInfo {
Pos = { -1224.55, -16.1806 },
Flags = {
Expanded = true
},
Size = { 196, 130.226 }
},
},
ReplaceMaterial3D1_2_1_1_1_2_1_1_1 = ReplaceMaterial3D {
CtrlWZoom = false,
Inputs = {
SceneInput = Input {
SourceOp = "Override3D1_2_1_1_1_2_1_1_1",
Source = "Output",
},
["ReplaceMode.Nest"] = Input { Value = 1, },
MaterialInput = Input {
SourceOp = "Merge1_3",
Source = "Output",
},
["MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0.407, },
["MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0.086, },
["MtlStdInputs.MaterialID"] = Input { Value = 8, },
},
ViewInfo = OperatorInfo { Pos = { -588.29, 66.6313 } },
},
Override3D1_2_1_1_1_2_1_1_1 = Override3D {
Inputs = {
SceneInput = Input {
SourceOp = "PipeRouter3_1_1_1_1_2_1_1_1",
Source = "Output",
},
["Visibility.DoCullBackFace"] = Input { Value = 1, },
["Visibility.CullBackFace"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { -720.382, 66.6313 } },
},
PipeRouter3_1_1_1_1_2_1_1_1 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "PipeRouter4_1_1_1_1_2_1_1_1",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { -813.973, 66.6313 } },
},
PipeRouter2_1_1_1_1_2_1_1_1 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "ReplaceMaterial3D1_2_1_1_1_2_1_1_1",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { -433.398, 66.6313 } },
},
Bender3D1 = Bender3D {
Inputs = {
SceneInput = Input {
SourceOp = "Merge3D7_1_1_1_1_2_1_1_1",
Source = "Output",
},
Amount = Input {
SourceOp = "Bender3D1Amount",
Source = "Value",
},
Axis = Input { Value = 0, },
Angle = Input { Value = 90, },
Center = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { -44.9528, 18.5612 } },
},
Bender3D1Amount = BezierSpline {
SplineColor = { Red = 6, Green = 235, Blue = 218 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 6.66666666666667, 0.13 }, Flags = { Linear = true } },
[20] = { 0.27, LH = { 13.3340001106262, 0.27 }, RH = { 33.3319997787476, 0.27 } },
[60] = { 0, LH = { 46.6666666666667, 0.13 } }
}
},
Note1_1 = Note {
Inputs = {
Comments = Input { Value = "cull front face on one override\n\ncull backface face on the other override", }
},
ViewInfo = StickyNoteInfo {
Pos = { -777.972, 121.227 },
Flags = {
Expanded = true
},
Size = { 390.661, 138.405 }
},
},
Text1_1 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.0127659574468085, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "Random text for the first chapter\nRandom text for the first chapter\nRandom text for the first chapter\nRandom text for the first chapter\n\n\n", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { -81.1845, 152.329 } },
},
Transform3D1 = Transform3D {
Inputs = {
SceneInput = Input {
SourceOp = "Bender3D1",
Source = "Output",
},
["Transform3DOp.Translate.Z"] = Input { Value = 0.0001, },
["Transform3DOp.Rotate.Y"] = Input {
SourceOp = "Transform3D1YRotation",
Source = "Value",
},
["Transform3DOp.PivotNest"] = Input { Value = 1, },
["Transform3DOp.Pivot.X"] = Input { Value = -0.5, },
},
ViewInfo = OperatorInfo { Pos = { 108.293, 18.5612 } },
},
Transform3D1YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 20, -60.8450704333333 }, Flags = { Linear = true } },
[60] = { -182.5352113, LH = { 40, -121.690140866667 }, Flags = { Linear = true } }
}
},
Merge1_1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1_1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1_1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 50.9756, 219.561 } },
},
ImagePlane3D2 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -0.01, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
MaterialInput = Input {
SourceOp = "Merge1_1",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 287.963, 219.561 } },
},
Merge3D1 = Merge3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -1.45458712807556, },
["Transform3DOp.Translate.Y"] = Input { Value = 1.00486993639714, },
["Transform3DOp.Translate.Z"] = Input { Value = -0.0517333972172493, },
SceneInput1 = Input {
SourceOp = "Transform3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "ImagePlane3D2",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 304.505, 18.5612 } },
},
Background1_1 = Background {
Inputs = {
Width = Input { Value = 300, },
Height = Input { Value = 600, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { -81.9726, 266.416 } },
},
SpotLight1 = LightSpot {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -0.339796600255703, },
["Transform3DOp.Translate.Z"] = Input { Value = 3.07872416102675, },
Intensity = Input { Value = 0.697872340425532, },
ConeAngle = Input { Value = 38.6808510638298, },
PenumbraAngle = Input { Value = 8.76595744680851, },
},
ViewInfo = OperatorInfo { Pos = { 833.88, 23.5612 } },
}
}
}
Re: Page turn/flip effect
Posted:
Thu Aug 09, 2018 5:27 pm
by Bryan Ray
Override3D is one of those incredibly powerful tools that I always overlook.
If you wanted to play some node golf, you could manage this with only one set of Override and ReplaceMaterial nodes:
- Code: Select all
{
Tools = ordered() {
Text1 = TextPlus {
Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.025531914893617, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "- Chapter 1 -", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 220.521, 272.075 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1_3",
Source = "Output",
},
Foreground = Input {
SourceOp = "Transform1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 385, 367.41 } },
},
Background1_3 = Background {
Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 300, },
Height = Input { Value = 600, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftRed = Input { Value = 1, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 220, 367.41 } },
},
Transform1 = Transform {
Inputs = {
FlipHoriz = Input { Value = 1, },
UseSizeAndAspect = Input { Value = 0, },
Input = Input {
SourceOp = "Text1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 385, 272.075 } },
},
Note1_1_1 = Note {
Inputs = {
Comments = Input { Value = "flip the backside text", }
},
ViewInfo = StickyNoteInfo {
Pos = { 495, 247.5 },
Flags = {
Expanded = true
},
Size = { 191.257, 71.937 }
},
},
Text1_3 = TextPlus {
Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.025531914893617, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "- Chapter 1 -\nBackside", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 764.896, 280.5 } },
},
Merge1_3 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1_3",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1_3",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 764.896, 367.41 } },
},
Bender3D1 = Bender3D {
Inputs = {
SceneInput = Input {
SourceOp = "Merge3D7_1_1_1_1_2_1_1_1",
Source = "Output",
},
Amount = Input {
SourceOp = "Bender3D1Amount",
Source = "Value",
},
Axis = Input { Value = 0, },
Angle = Input { Value = 90, },
Center = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1135.54, 525.967 } },
},
Bender3D1Amount = BezierSpline {
SplineColor = { Red = 6, Green = 235, Blue = 218 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 6.66666666666667, 0.13 }, Flags = { Linear = true } },
[20] = { 0.27, LH = { 13.3340001106262, 0.27 }, RH = { 33.3319997787476, 0.27 } },
[60] = { 0, LH = { 46.6666666666667, 0.13 } }
}
},
ImagePlane3D2_2 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -0.01, },
["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.Visibility.CullFrontFace"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
MaterialInput = Input {
SourceOp = "Merge1",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 382.508, 525.967 } },
},
Merge3D7_1_1_1_1_2_1_1_1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "PipeRouter4_1_1_1_1_2_1_1_1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "PipeRouter2_1_1_1_1_2_1_1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 919.788, 525.967 } },
},
PipeRouter4_1_1_1_1_2_1_1_1 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "ImagePlane3D2_2",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 539.213, 525.967 } },
},
Merge1_1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1_3",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1_1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1248.01, 367.41 } },
},
Text1_1 = TextPlus {
Inputs = {
GlobalIn = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.0127659574468085, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "Random text for the first chapter\nRandom text for the first chapter\nRandom text for the first chapter\nRandom text for the first chapter\n\n\n", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
Red1 = Input { Value = 0, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1248.01, 280.5 } },
},
Override3D1_2_1_1_1_2_1_1_1 = Override3D {
Inputs = {
SceneInput = Input {
SourceOp = "PipeRouter3_1_1_1_1_2_1_1_1",
Source = "Output",
},
["Visibility.DoCullFrontFace"] = Input { Value = 1, },
["Visibility.DoCullBackFace"] = Input { Value = 1, },
["Visibility.CullBackFace"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 632.804, 574.037 } },
},
ReplaceMaterial3D1_2_1_1_1_2_1_1_1 = ReplaceMaterial3D {
Inputs = {
SceneInput = Input {
SourceOp = "Override3D1_2_1_1_1_2_1_1_1",
Source = "Output",
},
["ReplaceMode.Nest"] = Input { Value = 1, },
MaterialInput = Input {
SourceOp = "Merge1_3",
Source = "Output",
},
["MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0.407, },
["MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0.086, },
["MtlStdInputs.MaterialID"] = Input { Value = 8, },
},
ViewInfo = OperatorInfo { Pos = { 764.896, 574.037 } },
},
Transform3D1 = Transform3D {
Inputs = {
SceneInput = Input {
SourceOp = "Bender3D1",
Source = "Output",
},
["Transform3DOp.Translate.Z"] = Input { Value = 0.0001, },
["Transform3DOp.Rotate.Y"] = Input {
SourceOp = "Transform3D1YRotation",
Source = "Value",
},
["Transform3DOp.PivotNest"] = Input { Value = 1, },
["Transform3DOp.Pivot.X"] = Input { Value = -0.5, },
},
ViewInfo = OperatorInfo { Pos = { 1288.79, 525.967 } },
},
Transform3D1YRotation = BezierSpline {
SplineColor = { Red = 128, Green = 255, Blue = 128 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 20, -60.8450704333333 }, Flags = { Linear = true } },
[60] = { -182.5352113, LH = { 40, -121.690140866667 }, Flags = { Linear = true } }
}
},
PipeRouter3_1_1_1_1_2_1_1_1 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "PipeRouter4_1_1_1_1_2_1_1_1",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 539.213, 574.037 } },
},
PipeRouter2_1_1_1_1_2_1_1_1 = PipeRouter {
Inputs = {
Input = Input {
SourceOp = "ReplaceMaterial3D1_2_1_1_1_2_1_1_1",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 919.788, 574.037 } },
},
SpotLight1 = LightSpot {
CtrlWZoom = false,
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -0.339796600255703, },
["Transform3DOp.Translate.Z"] = Input { Value = 3.07872416102675, },
Intensity = Input { Value = 0.697872340425532, },
ConeAngle = Input { Value = 38.6808510638298, },
PenumbraAngle = Input { Value = 8.76595744680851, },
},
ViewInfo = OperatorInfo { Pos = { 1422.31, 445.5 } },
},
Merge3D1 = Merge3D {
CtrlWZoom = false,
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -1.45458712807556, },
["Transform3DOp.Translate.Y"] = Input { Value = 1.00486993639714, },
["Transform3DOp.Translate.Z"] = Input { Value = -0.0517333972172493, },
SceneInput1 = Input {
SourceOp = "Transform3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "ImagePlane3D2",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1485, 525.967 } },
},
ImagePlane3D2 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -0.01, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
MaterialInput = Input {
SourceOp = "Merge1_1",
Source = "Output",
},
["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
["MtlStdInputs.Specular.Intensity"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 1485, 367.41 } },
}
}
}
Re: Page turn/flip effect
Posted:
Thu Aug 09, 2018 11:34 pm
by Peter Fleming
Thank you all for your detailed input. I have started to work it all out, so hopefully will be able to come up with something that works well for me.
Re: Page turn/flip effect
Posted:
Thu Nov 08, 2018 4:04 am
by zcream
Could this be adapted to curl the page during the page turn?
Sent from my Redmi 4A using Tapatalk
Re: Page turn/flip effect
Posted:
Thu Nov 08, 2018 5:55 am
by Bryan Ray
Sure. Add a Bender 3D tool.