UV Unwrap with Stereo imagery
Posted: Wed Oct 28, 2015 1:47 pm
Hi Folks.
Maybe somebody can help me out of this....
We're doing a demo-production for GearVR Glasses.
(Some stooopid space-stuff....)
So I have to render 360°, Stereo, to a spherical image, but I'm running into alignment issues
as soon as I go Stereo.
Please see the attached comp.
To get my 360°, I use a 6-camera-setup, rendering 6 individual 1k x 1k images,
which then go into a cube-map
which then feeds a sphere
which finally gets UV-Unwrapped by Fusion's UV Renderer.
While in mono-mode this works like a charme,
in Stereo-Mode there are alignment issues where the Bottom Camera meets the Left and Right Camera.
The other Cameras seem to align quite well, but the Bottom Camera seems to be the culprit.
In the actual shot it's the inside of a spaceship rather than a checkerboard sphere,
so the issues show off even more.
Any brilliant ideas? Bueller?...
Cheers.
Eric.
Maybe somebody can help me out of this....
We're doing a demo-production for GearVR Glasses.
(Some stooopid space-stuff....)
So I have to render 360°, Stereo, to a spherical image, but I'm running into alignment issues
as soon as I go Stereo.
Please see the attached comp.
To get my 360°, I use a 6-camera-setup, rendering 6 individual 1k x 1k images,
which then go into a cube-map
which then feeds a sphere
which finally gets UV-Unwrapped by Fusion's UV Renderer.
While in mono-mode this works like a charme,
in Stereo-Mode there are alignment issues where the Bottom Camera meets the Left and Right Camera.
The other Cameras seem to align quite well, but the Bottom Camera seems to be the culprit.
In the actual shot it's the inside of a spaceship rather than a checkerboard sphere,
so the issues show off even more.
Any brilliant ideas? Bueller?...
Cheers.
Eric.