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FBX Camera Import

PostPosted: Tue Nov 10, 2015 6:31 pm
by Jon Neilon
Is there anyway of importing a camera via FBX that has camera correction / vertical tilt applied?

I am using 3dsMax FBX Export 2012.0 (Last working FBX version that works for Fusion) and using VRay cameras...

Any thoughts how to recreate this?

Re: FBX Camera Import

PostPosted: Wed Nov 11, 2015 8:41 am
by Yuri V. Nemets
Bake your camera motion in 3DMax, then export as FBX.
Inside Fusion: File - Import - FBX Scene

Re: FBX Camera Import

PostPosted: Wed Nov 11, 2015 3:12 pm
by Jon Neilon
How do you bake a skewed camera effect in Max? I understand baking animation but not sure how to bake the lens effect.

Re: FBX Camera Import

PostPosted: Thu Nov 12, 2015 10:19 am
by Yuri V. Nemets
Is this something from stereo?

Re: FBX Camera Import

PostPosted: Thu Nov 12, 2015 3:04 pm
by Jon Neilon
No. Single camera. I may have to do this manually with a corner pin/positioner.

Basically my 3dsMax camera has a tilt-shift effect. The shift effect skews the viewport so that the vertical lines are straight. FBX doesn't translate this effect so I get the unshifted camera which makes everything unalign. I typically never use it for animations but I had to in this case.

I ended up doing all the composited elements rendered in 3dsmax which solved the issue but I would like to try to translate this into fusion somehow...

Re: FBX Camera Import

PostPosted: Tue Aug 08, 2017 7:14 pm
by Markus Baader
Is there any update on this "issue". I am facing the same problem.

Re: FBX Camera Import

PostPosted: Sun Jan 14, 2018 2:31 am
by Travis Schmiesing
It is always best to avoid tilt shift animation. For the most part they are unique to the application they are being developed in and are not translatable to another package.

As a workaround you can keep your camera level in Max and render with an aspect ratio that captures your view, and then crop the bottom in post. This will more or less produce the same result as using a tilt shift lens.

Re: FBX Camera Import

PostPosted: Tue Jan 16, 2024 11:19 am
by Steffen Dünner
A long time later, still the same issue:
Is there any chance to import "Lens Shift" via FBX, Alembic or whatever in the meantime? It's not so uncommon to have a shifted film back in VFX.

Re: FBX Camera Import

PostPosted: Tue Jan 16, 2024 3:09 pm
by bentheanimator
You can try and solve this the old school way. Create a grid and make a still if it. Then add it to a plane in Max. Now frame it up using the tilt shift camera and render it a frame. You should have the distortion shown in the render. You can then replicate it in Fusion. Should get you close enough not to matter?

Re: FBX Camera Import

PostPosted: Tue Jan 16, 2024 3:17 pm
by Steffen Dünner
Thanks for your quick reply. Problem in my case is that the lens shift is animated over time (don't ask ;) ) and there's no way to get Fusion to import this.
I'm now trying to import my camera to Syntheyes and from there export it to a .comp file directly.

Maybe Fusion's new USD framework is able to import lens shift from another application, but even then there's currently no way to use it in Fusion (e.g. by exporting Locator3D positions to 2D coordinates for lens flares like I need right now).