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FBX Camera Import

PostPosted: Tue Nov 10, 2015 6:31 pm
by Jon Neilon
Is there anyway of importing a camera via FBX that has camera correction / vertical tilt applied?

I am using 3dsMax FBX Export 2012.0 (Last working FBX version that works for Fusion) and using VRay cameras...

Any thoughts how to recreate this?

Re: FBX Camera Import

PostPosted: Wed Nov 11, 2015 8:41 am
by Yuri V. Nemets
Bake your camera motion in 3DMax, then export as FBX.
Inside Fusion: File - Import - FBX Scene

Re: FBX Camera Import

PostPosted: Wed Nov 11, 2015 3:12 pm
by Jon Neilon
How do you bake a skewed camera effect in Max? I understand baking animation but not sure how to bake the lens effect.

Re: FBX Camera Import

PostPosted: Thu Nov 12, 2015 10:19 am
by Yuri V. Nemets
Is this something from stereo?

Re: FBX Camera Import

PostPosted: Thu Nov 12, 2015 3:04 pm
by Jon Neilon
No. Single camera. I may have to do this manually with a corner pin/positioner.

Basically my 3dsMax camera has a tilt-shift effect. The shift effect skews the viewport so that the vertical lines are straight. FBX doesn't translate this effect so I get the unshifted camera which makes everything unalign. I typically never use it for animations but I had to in this case.

I ended up doing all the composited elements rendered in 3dsmax which solved the issue but I would like to try to translate this into fusion somehow...

Re: FBX Camera Import

PostPosted: Tue Aug 08, 2017 7:14 pm
by Markus Baader
Is there any update on this "issue". I am facing the same problem.

Re: FBX Camera Import

PostPosted: Sun Jan 14, 2018 2:31 am
by Travis Schmiesing
It is always best to avoid tilt shift animation. For the most part they are unique to the application they are being developed in and are not translatable to another package.

As a workaround you can keep your camera level in Max and render with an aspect ratio that captures your view, and then crop the bottom in post. This will more or less produce the same result as using a tilt shift lens.