Thu Nov 12, 2015 10:13 pm
Hello, I just started using Fusion 7 for a compositing project. I've been loving it so far, and coming from Nuke it's been a breeze to learn. My biggest gripe is that when working with many passes things start to slow down fast. It seems that Fusion evaluates nodes top-to-bottom; that is to say, it doesn't check if a node is actually used downstream before evaluating it. This is usually not an issue, but when you have a Merge node that is blended to either 1.0 or 0.0 (and set to Normal blending) it only needs to evaluate the branch being shown. Calculating every branch with a valid input at every frame is a huge resource hog.
I've figured out that the trim settings on loaders can be used to mitigate this, but I am wondering if there's a way to have Fusion check node usage upstream from the saver or viewer, a la Nuke, rather than process everything with an input?
-Josh