- Posts: 42
- Joined: Tue Sep 15, 2015 12:31 am
bit depth and gamma space are not connected, but be sure you can use sRGBf (f = float) in the OCIO space node.
in general it would be better to convert you sRGB footage into linear space and work in linear and convert to sRGB only at the ouptut. nearly all compositing math and nodes in fusion expect linear inputs.
you will then use a viewer LUT to see the gamma corrected result in the viewer.
a very good tutorial is here:
http://www.comp-fu.com/2012/02/linear-g ... in-fusion/