Hi Dennis.
Importing the FBX into Fusion, I see that there are two materials applied to the cube.
Namely Inner and Outer.
Fusion's UV-Renderer will only render *one* material at a time,
so here is what you can do:
- Import the FBX
- After the final Merge3D add a Render3D.
- in the Renderer Type set it to OpenGL UV Renderer.
- View the renderer, adjust the image-resolution if needed.
- play with the colour on the Inner material. You should see the color in the Rendered image change as well.
- Add tools after your renderer, do whatever you want to the image.
- RMB on the image in the viewer and select "Save Image" (or add a saver and render a single frame).
- Add a Loader to bring that image back in.
- Connect the Loader to the input of the Inner Material
- Now swap the inputs on your FBX-nodes, so that the Outer material goes to the input of the Inner material. (this has to be done manually, unfortunately, the Ctrl-W hotkey does not work in this case)
- Repeat as above for the second material.
- Swap the inputs again.
Voila...
Cheers.
Eric.
my hovercraft is full of eels.