Strange outlines
Posted: Sun Apr 17, 2016 10:56 am
Could someone tell me please, why do I have this strange outlines from ply masks I'm sure I didn't have them previously, so have to be some settings, I'm missing...
Also When I switch to openGL in the render3D it gives me the preview version with even worse blending like the in the opgen gl view port with transparency set to preview.
I would like to render it on OpenGL though...
Also When I switch to openGL in the render3D it gives me the preview version with even worse blending like the in the opgen gl view port with transparency set to preview.
I would like to render it on OpenGL though...
- Code: Select all
{
Tools = ordered() {
Shape3D3 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
["SurfaceCylinderInputs.ObjectID.ObjectID"] = Input { Value = 8, },
["Transform3DOp.ScaleLock"] = Input { Value = 0, },
["Transform3DOp.Scale.Y"] = Input { Value = 0.429861578947368, },
Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 9, },
["SurfaceSphereInputs.Radius"] = Input { Value = 25, },
["SurfaceSphereInputs.SubdivisionLevelBase"] = Input { Value = 10, },
["SurfaceSphereInputs.SubdivisionLevelHeight"] = Input { Value = 10, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 9, }
},
ViewInfo = OperatorInfo { Pos = { 2530, 82.5 } },
},
FastNoise3 = FastNoise {
Inputs = {
Width = Input { Value = 500, },
Height = Input { Value = 500, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Discontinuous = Input { Value = 1, },
Center = Input { Value = { 1.53202479338843, 0.5 }, },
Detail = Input { Value = 10, },
XScale = Input { Value = 5.80952380952381, },
Color2Red = Input { Value = 0.9216, },
Color2Green = Input { Value = 0.894681040326445, },
Color2Blue = Input { Value = 0.882741932111851, },
Color2Alpha = Input { Value = 0, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
EffectMask = Input {
SourceOp = "Polygon2",
Source = "Mask",
},
},
ViewInfo = OperatorInfo { Pos = { 2695, 82.5 } },
},
Polygon2 = PolylineMask {
DrawMode = "InsertAndModify",
DrawMode2 = "InsertAndModify",
Inputs = {
SoftEdge = Input { Value = 0.30952380952381, },
BorderWidth = Input { Value = -0.0342857142857143, },
MaskWidth = Input { Value = 3840, },
MaskHeight = Input { Value = 2160, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Polyline = Input {
Value = Polyline {
Closed = true,
Points = {
{ X = -0.207777783274651, Y = 0.116600789129734, LX = -0.00768939707339886, LY = -0.0341919830338882, RX = 0.00819589733654593, RY = 0.0364442075241667 },
{ X = -0.132396691532667, Y = 0.172026587419273, LX = -0.024008816926176, LY = -0.0164243983429588, RX = 0.0400078328371095, RY = 0.0273693029263252 },
{ X = -0.00573002738678008, Y = 0.211552275113823, LX = -0.0677777776163486, LY = 0.053359677197905, RX = 0.0282889274489699, RY = -0.0222711350244668 },
{ X = 0.102222219109535, Y = 0.223320156335831, LX = -0.0285019860280412, LY = -0.0157330030979835, RX = 0.0317074327247772, RY = 0.0175023991941205 },
{ X = 0.183333337306976, Y = 0.326086968183517, LX = -0.0122222182485793, LY = 0.00790515000169923, RX = 0.00240710198395813, RY = -0.00155687796319537 },
{ X = 0.126230761890909, Y = 0.186377728535769, LX = -0.00179409692631205, LY = 0.00673672811256468, RX = 0.0136149149635832, RY = -0.0511232024536658 },
{ X = 0.150675207858584, Y = 0.0223461037417625, LX = 0.00111111296547784, LY = 0.0395256920529919, RX = 0.00194095309627471, RY = 0.0690456477030339 },
{ X = 0.213333338499069, Y = -0.0039525693282485, LX = -0.102022442639858, LY = -0.0711618923024331, RX = -0.0255499750637444, RY = -0.0178214177858322 },
{ X = 0.143333330750465, Y = -0.0810276716947555, LX = -0.0255555581384236, LY = 0.0612648184238214, RX = 0.0190363961989968, RY = -0.0456363093405483 },
{ X = 0.21111111342907, Y = -0.201581031084061, LX = -0.0077777754598194, LY = 0.0276679807736469, RX = 0.0129585035027386, RY = -0.0460974513369833 },
{ X = 0.0863406851518252, Y = -0.203377646601889, LX = 0.0422244828934858, LY = 0.0242979762870934, RX = -0.0366148789602467, RY = -0.0210699433069464 },
{ X = -0.00887052351531902, Y = -0.137935694584177, LX = 0.0365616580413654, LY = -0.0140262203656983, RX = -0.0505189648039715, RY = 0.0193806892506286 },
{ X = -0.150000005960464, Y = -0.233201578259468, LX = 0.0413938426280562, LY = -0.0184063528101202, RX = -0.00955223435752295, RY = 0.00424753500875392 },
{ X = -0.128351699468518, Y = -0.253549180536842, LX = 0.00738430079608464, LY = 0.00591035937197736, RX = -0.0194887904430059, RY = -0.0155987355369375 },
{ X = -0.191685032007123, Y = -0.271335742979621, LX = 0.00555555568801035, LY = -0.0177865628550646, RX = -0.0103015632585203, RY = 0.0329812916462217 },
{ X = -0.218351703044796, Y = -0.168568946033095, LX = -4.23855250767524e-009, LY = -0.0177865643275114, RX = 6.35023042508809e-009, RY = 0.0266479609987711 },
{ X = -0.189462821838284, Y = -0.107304118185614, LX = -0.0433333452542623, LY = -0.0138339894444575, RX = 0.0211607396637693, RY = 0.00675547773724447 },
{ X = -0.185555562376976, Y = -0.0395256914198399, LX = -0.00672238095514151, LY = -0.010869815661696, RX = 0.0115252987299428, RY = 0.0186359376947599 },
{ X = -0.16555555164814, Y = 0.0355731211602688, LX = 0.0177777816851934, LY = -0.0217391318041581, RX = -0.017061241120496, RY = 0.0208629274466732 }
}
},
},
Polyline2 = Input {
Value = Polyline {
},
Disabled = true,
},
},
ViewInfo = OperatorInfo { Pos = { 2695, 16.5 } },
},
Merge3D4 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "pRender2",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 2860, 214.5 } },
},
pEmitter2 = pEmitter {
ID = 181,
CustomData = {
Settings = {
[1] = {
Tools = ordered() {
pEmitter2 = pEmitter {
ID = 181,
CtrlWZoom = false,
CustomData = {
},
Inputs = {
Number = Input {
SourceOp = "pEmitter2Number",
Source = "Value",
},
Lifespan = Input { Value = 350, },
RotationControls = Input { Value = 1, },
RotationVariance = Input { Value = 1, },
RotationZVariance = Input { Value = 407.1428571, },
SpinVariance = Input { Value = 1, },
SpinZVariance = Input { Value = 0.3142857, },
Style = Input { Value = FuID { "ParticleStyleBitmap" }, },
Region = Input { Value = FuID { "MeshRegion" }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1 }
}
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 27.2842105263158, },
["ParticleStyle.SizeVariance"] = Input { Value = 25, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter2SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter2BluroverLife2D",
Source = "Value",
},
["ParticleStyleBitmap.DropToolsHere"] = Input {
SourceOp = "FastNoise3",
Source = "Output",
},
["MeshRegion.MeshInput"] = Input {
SourceOp = "Shape3D3",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 2640, 214.5 } },
Name = "pEmitter2"
},
pEmitter2Number = BezierSpline {
SplineColor = { Red = 233, Green = 206, Blue = 78 },
NameSet = true,
KeyFrames = {
[0] = { 200, RH = { 0.333333333333333, 200 } },
[1] = { 0, LH = { 0.666666666666667, 0 } }
},
Name = "pEmitter2Number"
},
pEmitter2SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
Name = "pEmitter2SizeoverLife"
},
pEmitter2BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
Name = "pEmitter2BluroverLife2D"
}
}
},
[6] = {
Tools = ordered() {
pEmitter2 = pEmitter {
ID = 181,
CtrlWZoom = false,
CustomData = {
},
Inputs = {
Number = Input {
SourceOp = "pEmitter2Number",
Source = "Value",
},
Lifespan = Input { Value = 350, },
RotationControls = Input { Value = 1, },
RotationVariance = Input { Value = 1, },
RotationZVariance = Input { Value = 407.1428571, },
SpinVariance = Input { Value = 1, },
SpinZVariance = Input { Value = 0.3142857, },
Style = Input { Value = FuID { "ParticleStyleBitmap" }, },
Region = Input { Value = FuID { "MeshRegion" }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1 }
}
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 27.2842105263158, },
["ParticleStyle.SizeVariance"] = Input { Value = 25, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter2SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter2BluroverLife2D",
Source = "Value",
},
["ParticleStyleBitmap.DropToolsHere"] = Input {
SourceOp = "FastNoise3",
Source = "Output",
},
["MeshRegion.MeshInput"] = Input {
SourceOp = "Shape3D3",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 2640, 214.5 } },
},
pEmitter2Number = BezierSpline {
SplineColor = { Red = 233, Green = 206, Blue = 78 },
NameSet = true,
KeyFrames = {
[0] = { 200, RH = { 0.333333333333333, 200 } },
[1] = { 0, LH = { 0.666666666666667, 0 } }
}
},
pEmitter2SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter2BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
}
}
}
}
},
Inputs = {
Number = Input {
SourceOp = "pEmitter2Number1",
Source = "Value",
},
Lifespan = Input { Value = 350, },
RotationControls = Input { Value = 1, },
RotationVariance = Input { Value = 1, },
RotationZVariance = Input { Value = 407.1428571, },
SpinVariance = Input { Value = 1, },
SpinZVariance = Input { Value = 0.3142857, },
Style = Input { Value = FuID { "ParticleStyleBitmap" }, },
Region = Input { Value = FuID { "MeshRegion" }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1 }
}
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 9.17894736842105, },
["ParticleStyle.SizeVariance"] = Input { Value = 22.2315789473684, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter2SizeoverLife",
Source = "Value",
},
["ParticleStyle.MergeControls"] = Input { Value = 1, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter2BluroverLife2D",
Source = "Value",
},
["ParticleStyleBitmap.Gain"] = Input { Value = 2, },
["ParticleStyleBitmap.DropToolsHere"] = Input {
SourceOp = "FastNoise3",
Source = "Output",
},
["MeshRegion.MeshInput"] = Input {
SourceOp = "Shape3D3",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 2640, 214.5 } },
},
pEmitter2Number1 = BezierSpline {
SplineColor = { Red = 233, Green = 206, Blue = 78 },
NameSet = true,
KeyFrames = {
[0] = { 200, RH = { 0.333333333333333, 200 } },
[1] = { 0, LH = { 0.666666666666667, 0 } }
}
},
pEmitter2SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter2BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pRender2 = pRender {
Inputs = {
["_MotionBlurWarning"] = Input { Disabled = true, },
Width = Input { Value = 3840, },
Height = Input { Value = 2160, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 8, },
["ObjectID.ObjectID"] = Input { Value = 4, },
Input = Input {
SourceOp = "pEmitter2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 2750, 214.5 } },
},
Camera3D1 = Camera3D {
CtrlWZoom = false,
Inputs = {
["Transform3DOp.Translate.X"] = Input {
SourceOp = "Camera3D1XOffset",
Source = "Value",
},
["Transform3DOp.Translate.Y"] = Input { Value = -0.0016508388399053, },
["Transform3DOp.Translate.Z"] = Input {
SourceOp = "Camera3D1ZOffset",
Source = "Value",
},
["Transform3DOp.UseTarget"] = Input { Value = 1, },
["Transform3DOp.Target.Z"] = Input {
Value = -5.30464196452634,
Expression = "-15+Transform3DOp.Translate.Z*-.8+Transform3DOp.Translate.X*.5",
},
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 7, },
["MtlStdInputs.MaterialID"] = Input { Value = 6, },
},
ViewInfo = OperatorInfo { Pos = { 2640, 247.5 } },
},
Camera3D1XOffset = BezierSpline {
SplineColor = { Red = 250, Green = 132, Blue = 49 },
NameSet = true,
KeyFrames = {
[0] = { 28.2508743879689, RH = { 50, 28.2508743879689 } },
[150] = { 30.0888380244086, LH = { 100, 30.0888380244086 } }
}
},
Camera3D1ZOffset = BezierSpline {
SplineColor = { Red = 254, Green = 56, Blue = 46 },
NameSet = true,
KeyFrames = {
[0] = { 8.76623566144642, RH = { 50, 8.76623566144642 } },
[150] = { 3.32591638587886, LH = { 100, 3.32591638587886 } }
}
},
Renderer3D2 = Renderer3D {
Inputs = {
Width = Input { Value = 3840, },
Height = Input { Value = 2160, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D4",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1" }, },
["RendererOpenGL.Supersampling"] = Input { Value = 1, },
["RendererOpenGL.SSRateX"] = Input { Value = 32, },
["RendererOpenGL.ReconstructionFilter"] = Input { Value = FuID { "BesselSSFilter3D" }, },
["RendererOpenGL.WindowMethod"] = Input { Value = 3, },
["RendererOpenGL.TweakFilterWidth"] = Input { Value = 1.83235294117647, },
["RendererOpenGL.Texturing"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 2860, 280.5 } },
}
}
}