- Posts: 41
- Joined: Sat Nov 29, 2014 5:52 pm
- Location: Chester, England
I exported a cube from Lightwave, tripled, with a surface and UV. That worked. A tripled sphere, on the other hand, like the other more complex objects, still displays this killing of particles at frame 250, or rather it looks like no more particles are emitted.
This is about to cause some serious showstopping trouble on a job.
We thought about using a bitmap region as emitter, as a workaround; that seems to have similar problems.
Any help would be appreciated, or if these features simply don't work, which is what it looks like to me, I'd appreciate knowing so I can stop wasting time with this tool.