Blur and blur variance aren't working, what went wrong?
- Code: Select all
{
Tools = ordered() {
pEmitter1 = pEmitter {
ID = 62,
CtrlWZoom = false,
Inputs = {
["ParticleStyleBrush.Brush"] = Input {
Value = 39,
UserString1 = "leaf_red_d",
},
Number = Input { Value = 1, },
NumberVariance = Input { Value = 3.80952380952381, },
Lifespan = Input { Value = 9.52380952380952, },
LifespanVariance = Input { Value = 10, },
PositionVariance = Input { Value = 0.1, },
Style = Input { Value = FuID { "ParticleStyleNGon", }, },
["ParticleStyle.Red"] = Input { Value = 0.5172909090449, },
["ParticleStyle.Green"] = Input { Value = 0.397044317088266, },
["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 0, },
[0.175213675213675] = { 0, 0, 0, 1, },
[0.384615384615385] = { 1, 0.0687931950418621, 0, 0, },
[0.611111111111111] = { 0, 0.753266997395492, 1, 0.22, },
},
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.00526315789473684, },
["ParticleStyle.SizeVariance"] = Input { Value = 0.115789473684211, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.MergeControls"] = Input { Value = 1, },
["ParticleStyle.BlurControls"] = Input { Value = 1, },
["ParticleStyle.Blur"] = Input { Value = 2.56, },
["ParticleStyle.BlurVariance"] = Input { Value = 1, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["ParticleStyle.BlurNearZ"] = Input { Value = 0, },
["ParticleStyle.BlurFarZ"] = Input { Value = 2, },
["ParticleStyle.Glow"] = Input { Value = 0.652631578947368, },
["ParticleStyle.BlurBlend"] = Input { Value = 0.589473684210526, },
["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0.307142857142857, },
},
ViewInfo = OperatorInfo { Pos = { 949, 253, }, },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.666666666666667, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[-8.9254319105691] = { 1, RH = { -5.78683877693024, 1, }, Flags = { Linear = true, }, },
[0.49034749034749] = { 1, LH = { -2.64824564329137, 1, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
pRender1 = pRender {
Inputs = {
["_MotionBlurWarning"] = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
OutputMode = Input { Disabled = true, },
Blur = Input { Value = 0.4761905, },
Glow = Input { Value = 0.4238095, },
BlurBlend = Input { Value = 0.2, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1159, 250, }, },
},
},
}
__
--[[BMD's cameras and Resolve all-post workflow evangelist
My old stuff: http://www.youtube.com/rebelorelse
Debug: Asus ROG Duo GX550 i9 10980 48Gb RAM RTX2080MaxQ DaVinci Resolve Studio / Fusion Studio Latest Version]]--
--[[BMD's cameras and Resolve all-post workflow evangelist
My old stuff: http://www.youtube.com/rebelorelse
Debug: Asus ROG Duo GX550 i9 10980 48Gb RAM RTX2080MaxQ DaVinci Resolve Studio / Fusion Studio Latest Version]]--