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Can't get the blur to work in the emitter

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Eugene Afanasiev

  • Posts: 600
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Can't get the blur to work in the emitter

PostMon Jun 06, 2016 9:24 pm

Blur and blur variance aren't working, what went wrong?
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{
   Tools = ordered() {
      pEmitter1 = pEmitter {
         ID = 62,
         CtrlWZoom = false,
         Inputs = {
            ["ParticleStyleBrush.Brush"] = Input {
               Value = 39,
               UserString1 = "leaf_red_d",
            },
            Number = Input { Value = 1, },
            NumberVariance = Input { Value = 3.80952380952381, },
            Lifespan = Input { Value = 9.52380952380952, },
            LifespanVariance = Input { Value = 10, },
            PositionVariance = Input { Value = 0.1, },
            Style = Input { Value = FuID { "ParticleStyleNGon", }, },
            ["ParticleStyle.Red"] = Input { Value = 0.5172909090449, },
            ["ParticleStyle.Green"] = Input { Value = 0.397044317088266, },
            ["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
            ["ParticleStyle.ColorOverLife"] = Input {
               Value = Gradient {
                  Colors = {
                     [0] = { 1, 1, 1, 0, },
                     [0.175213675213675] = { 0, 0, 0, 1, },
                     [0.384615384615385] = { 1, 0.0687931950418621, 0, 0, },
                     [0.611111111111111] = { 0, 0.753266997395492, 1, 0.22, },
                  },
               },
            },
            ["ParticleStyle.SizeControls"] = Input { Value = 1, },
            ["ParticleStyle.Size"] = Input { Value = 0.00526315789473684, },
            ["ParticleStyle.SizeVariance"] = Input { Value = 0.115789473684211, },
            ["ParticleStyle.SizeOverLife"] = Input {
               SourceOp = "pEmitter1SizeoverLife",
               Source = "Value",
            },
            ["ParticleStyle.FadeControls"] = Input { Value = 1, },
            ["ParticleStyle.MergeControls"] = Input { Value = 1, },
            ["ParticleStyle.BlurControls"] = Input { Value = 1, },
            ["ParticleStyle.Blur"] = Input { Value = 2.56, },
            ["ParticleStyle.BlurVariance"] = Input { Value = 1, },
            ["ParticleStyle.BlurOverLife"] = Input {
               SourceOp = "pEmitter1BluroverLife2D",
               Source = "Value",
            },
            ["ParticleStyle.BlurNearZ"] = Input { Value = 0, },
            ["ParticleStyle.BlurFarZ"] = Input { Value = 2, },
            ["ParticleStyle.Glow"] = Input { Value = 0.652631578947368, },
            ["ParticleStyle.BlurBlend"] = Input { Value = 0.589473684210526, },
            ["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
            ["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0.307142857142857, },
         },
         ViewInfo = OperatorInfo { Pos = { 949, 253, }, },
      },
      pEmitter1SizeoverLife = LUTBezier {
         KeyColorSplines = {
            [0] = {
               [0] = { 0.5, RH = { 0.333333333333333, 0.5, }, Flags = { Linear = true, }, },
               [1] = { 0.5, LH = { 0.666666666666667, 0.5, }, Flags = { Linear = true, }, },
            },
         },
         SplineColor = { Red = 192, Green = 128, Blue = 64, },
         NameSet = true,
      },
      pEmitter1BluroverLife2D = LUTBezier {
         KeyColorSplines = {
            [0] = {
               [-8.9254319105691] = { 1, RH = { -5.78683877693024, 1, }, Flags = { Linear = true, }, },
               [0.49034749034749] = { 1, LH = { -2.64824564329137, 1, }, Flags = { Linear = true, }, },
            },
         },
         SplineColor = { Red = 192, Green = 128, Blue = 64, },
         NameSet = true,
      },
      pRender1 = pRender {
         Inputs = {
            ["_MotionBlurWarning"] = Input { Disabled = true, },
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
            OutputMode = Input { Disabled = true, },
            Blur = Input { Value = 0.4761905, },
            Glow = Input { Value = 0.4238095, },
            BlurBlend = Input { Value = 0.2, },
            ["MaterialID.MaterialID"] = Input { Value = 1, },
            ["ObjectID.ObjectID"] = Input { Value = 1, },
            Input = Input {
               SourceOp = "pEmitter1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 1159, 250, }, },
      },
   },
}
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My old stuff: http://www.youtube.com/rebelorelse
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Chad Capeland

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  • Joined: Mon Nov 10, 2014 9:40 pm

Re: Can't get the blur to work in the emitter

PostMon Jun 06, 2016 10:22 pm

Your pRender .OutputMode was set to 3D, not 2D.
Chad Capeland
Indicated, LLC
www.floweffects.com
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Eugene Afanasiev

  • Posts: 600
  • Joined: Sun Aug 30, 2015 2:57 pm
  • Location: Russia

Re: Can't get the blur to work in the emitter

PostMon Jun 06, 2016 10:54 pm

A-ha thank you!
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--[[BMD's cameras and Resolve all-post workflow evangelist
My old stuff: http://www.youtube.com/rebelorelse
Debug: Asus ROG Duo GX550 i9 10980 48Gb RAM RTX2080MaxQ DaVinci Resolve Studio / Fusion Studio Latest Version]]--

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