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Stacked particles transparency

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Noel Froger

  • Posts: 68
  • Joined: Thu Sep 15, 2016 10:31 am

Stacked particles transparency

PostWed Oct 12, 2016 12:18 pm

Hi,
We have a probleme here with particles not resolving correctly the transparency when they are stacked on Z, using a renderer 3d.

If the particle has a long alpha ramp i get a result like on the screenshoot...

I can't find the right setting to activate a full additive mode on the particle, just like on OPENGL or on particular on AE
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Chad Capeland

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Re: Stacked particles transparency

PostWed Oct 12, 2016 4:10 pm

If you set the blend mode to additive and the gain to 0, does it work?
Chad Capeland
Indicated, LLC
www.floweffects.com
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Noel Froger

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Re: Stacked particles transparency

PostWed Oct 12, 2016 11:37 pm

Hi,
I use the style "Bitmap"
There's no Blend Mode on the Emitter nor on the pRender, where do you get one ?
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Adelson Munhoz

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Re: Stacked particles transparency

PostThu Oct 13, 2016 4:56 pm

Hi, Noel.

Have you tried to change the transparency on the render node from "Zbuffer (fast)" to "Sorted (accurate) ?"
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Noel Froger

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Re: Stacked particles transparency

PostThu Nov 03, 2016 11:25 am

no, i haven't tried that... that's solving the problem ! thanks

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