## fulldome 3d camera

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Aleksey Netyev

• Posts: 6
• Joined: Thu Dec 29, 2016 7:08 am
hi.

Rony Soussan

• Posts: 582
• Joined: Tue Nov 11, 2014 5:33 pm
No 360 3D camera in fusion. You can use multiple camera's for a cubic or spherical map.

Aleksey Netyev

• Posts: 6
• Joined: Thu Dec 29, 2016 7:08 am
cubic map I understand
but how i can connect\multiple camera's to get sprerical? something like

Aleksey Netyev

• Posts: 6
• Joined: Thu Dec 29, 2016 7:08 am
How i can multiple cam for a spherical map?
may be some example?

William Eguienta

• Posts: 119
• Joined: Tue Sep 30, 2014 5:53 pm
• Location: Montpellier, France
i'm interested by this too
i want to comp some VR rendering and add some stuff from fusion so a 360 camera or a trick to make one can be really appreciate

• Posts: 1648
• Joined: Mon Nov 10, 2014 9:40 pm
You have to warp the perspective image to the projection you want. This can be done a number of ways, the simplest is to use CT and use the warping function you desire.
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michael vorberg

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• Location: stuttgart, germany

Shawn Astrom

• Posts: 42
• Joined: Wed Jan 13, 2016 5:21 pm
Since Andrews plugins are no longer available how can we get a 180 full dome out of fusions 3D camera? There must be a way to do this with fusions built in tools???

Shawn Astrom

• Posts: 42
• Joined: Wed Jan 13, 2016 5:21 pm
Chad Capeland wrote:You have to warp the perspective image to the projection you want. This can be done a number of ways, the simplest is to use CT and use the warping function you desire.

Chad can you please elaborate on this? I am really trying to convert Fusion's Spherical VR Camera to a 180 dome projection.

All I need is this effect "Equirectangular2Domemaster180" http://www.andrewhazelden.com/projects/ ... ar2Fisheye

Unfortunately his tools are no longer available...

Would be amazing if someone could help me set this up... Thanks much!

- Shawn

Shawn Astrom

• Posts: 42
• Joined: Wed Jan 13, 2016 5:21 pm
Really in a pickle guys. Can anyone help me convert Fusion's current 360 spherical camera equirectangular output to a 1x1 fisheye format using Fusions native tools?

Custom Tool?

There were some macros for this but they are no longer available...

Thanks guys/gals!

- Shawn

Bryan Ray

• Posts: 520
• Joined: Mon Nov 28, 2016 5:32 am
I can find quite a few papers and code samples for going the other direction, but so far the only one I've uncovered for going from equirectangular to fisheye is here:

I'm trying to grok the math, but I haven't got it yet. If I do manage to comprehend it at some point, I'll post a walkthrough of creating a Custom Tool that reproduces the algorithm for Fusion.
Bryan Ray
http://www.bryanray.name
http://www.musevfx.com

Shawn Astrom

• Posts: 42
• Joined: Wed Jan 13, 2016 5:21 pm
Bryan Ray wrote:I can find quite a few papers and code samples for going the other direction, but so far the only one I've uncovered for going from equirectangular to fisheye is here:

I'm trying to grok the math, but I haven't got it yet. If I do manage to comprehend it at some point, I'll post a walkthrough of creating a Custom Tool that reproduces the algorithm for Fusion.

Wow Bryan! That would be amazing! I wish I had any coding skills... Need to learn someday...

I also was in touch with Pierre at RE:Vision Effects about RE: Lens and while it can convert Fisheye to equirectangular it can't go the other direction... But, he said they are adding that capability soon...

Man, I wish Blackmagic just had added this to the Spherical camera...

- Shawn