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fulldome 3d camera

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Aleksey Netyev

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fulldome 3d camera

PostThu Dec 29, 2016 7:15 am

hi.
What about subject?
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Rony Soussan

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Re: fulldome 3d camera

PostThu Dec 29, 2016 6:35 pm

No 360 3D camera in fusion. You can use multiple camera's for a cubic or spherical map.
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Aleksey Netyev

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Re: fulldome 3d camera

PostSun Jan 01, 2017 11:26 pm

cubic map I understand
but how i can connect\multiple camera's to get sprerical? something like

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Aleksey Netyev

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Re: fulldome 3d camera

PostTue Jan 03, 2017 2:24 am

How i can multiple cam for a spherical map?
may be some example?
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William Eguienta

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Re: fulldome 3d camera

PostSat Jan 28, 2017 1:22 pm

i'm interested by this too
i want to comp some VR rendering and add some stuff from fusion so a 360 camera or a trick to make one can be really appreciate
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Chad Capeland

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Re: fulldome 3d camera

PostSat Jan 28, 2017 4:41 pm

You have to warp the perspective image to the projection you want. This can be done a number of ways, the simplest is to use CT and use the warping function you desire.
Chad Capeland
Indicated, LLC
www.floweffects.com
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michael vorberg

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Re: fulldome 3d camera

PostSat Jan 28, 2017 8:16 pm

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Shawn Astrom

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Re: fulldome 3d camera

PostSun Jun 03, 2018 4:10 pm

Since Andrews plugins are no longer available how can we get a 180 full dome out of fusions 3D camera? There must be a way to do this with fusions built in tools???
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Shawn Astrom

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Re: fulldome 3d camera

PostMon Jun 04, 2018 4:47 pm

Chad Capeland wrote:You have to warp the perspective image to the projection you want. This can be done a number of ways, the simplest is to use CT and use the warping function you desire.


Chad can you please elaborate on this? I am really trying to convert Fusion's Spherical VR Camera to a 180 dome projection.

All I need is this effect "Equirectangular2Domemaster180" http://www.andrewhazelden.com/projects/ ... ar2Fisheye

Unfortunately his tools are no longer available...

Would be amazing if someone could help me set this up... Thanks much!

- Shawn
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Shawn Astrom

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Re: fulldome 3d camera

PostWed Jun 06, 2018 3:14 pm

Really in a pickle guys. Can anyone help me convert Fusion's current 360 spherical camera equirectangular output to a 1x1 fisheye format using Fusions native tools?

Custom Tool?

There were some macros for this but they are no longer available...

Thanks guys/gals!

- Shawn
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Bryan Ray

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Re: fulldome 3d camera

PostWed Jun 06, 2018 4:08 pm

I can find quite a few papers and code samples for going the other direction, but so far the only one I've uncovered for going from equirectangular to fisheye is here:

https://groups.google.com/forum/#!msg/h ... O9syneG9AJ

I'm trying to grok the math, but I haven't got it yet. If I do manage to comprehend it at some point, I'll post a walkthrough of creating a Custom Tool that reproduces the algorithm for Fusion.
Bryan Ray
http://www.bryanray.name
http://www.musevfx.com
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Shawn Astrom

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Re: fulldome 3d camera

PostWed Jun 06, 2018 4:16 pm

Bryan Ray wrote:I can find quite a few papers and code samples for going the other direction, but so far the only one I've uncovered for going from equirectangular to fisheye is here:

https://groups.google.com/forum/#!msg/h ... O9syneG9AJ

I'm trying to grok the math, but I haven't got it yet. If I do manage to comprehend it at some point, I'll post a walkthrough of creating a Custom Tool that reproduces the algorithm for Fusion.


Wow Bryan! That would be amazing! I wish I had any coding skills... Need to learn someday...

I also was in touch with Pierre at RE:Vision Effects about RE: Lens and while it can convert Fisheye to equirectangular it can't go the other direction... But, he said they are adding that capability soon...

Man, I wish Blackmagic just had added this to the Spherical camera...

- Shawn

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