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Render preferences ... how many frames at the same time?

PostPosted: Fri Feb 17, 2017 8:00 am
by Peter Cordes
Hi,

I've got a little question to the settings for rendering.

On a PC with 6 Cores and 12 threads (intel i7 extreme),
is it better to set the amount of parallel rendered frames to 6 or to 12 ?

Thanks a lot for your help.

Peter

Re: Render preferences ... how many frames at the same time?

PostPosted: Fri Feb 17, 2017 1:13 pm
by michael vorberg
It depends a lot how you build your comp.
Keep in mind that for every frame you render you need also the RAM.
Some tools use a lot of multithreading, sometimes it is faster to render multiple branches instead if multiple frames,...

I guess there is no magic bullet and only testing can give you a better answer

Re: Render preferences ... how many frames at the same time?

PostPosted: Fri Feb 17, 2017 3:01 pm
by Peter Cordes
michael vorberg wrote:It depends a lot how you build your comp.
Keep in mind that for every frame you render you need also the RAM.
Some tools use a lot of multithreading, sometimes it is faster to render multiple branches instead if multiple frames,...

I guess there is no magic bullet and only testing can give you a better answer



Okay, thanks.
So I will have a look at RAM-usage while the render-nodes are rendering.

Thanks a lot
Peter

Re: Render preferences ... how many frames at the same time?

PostPosted: Fri Feb 17, 2017 3:19 pm
by Chad Capeland
It would be nice if the render management software you are using could dynamically set that. There's no reason it can't. If it notices that there is headroom on CPU and RAM for a comp, it could edit the comp to force more frames to render concurrently. In the case of Deadline, you can just run more copies of Fusion concurrently, but it's not dynamic based on per-node resource availability.

Re: Render preferences ... how many frames at the same time?

PostPosted: Fri Feb 17, 2017 5:57 pm
by Ryan Hays
Hi Chad,

I remember in the past Fusion would max out one of disk, cpu or ram in the resource monitor whilst rendering. I've broadly noticed lately that nothing redlines and I'm left wondering why my comps couldn't be rendering faster. Wondering if you had any insight on this?

Thanks,

Ryan