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No shadows?

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Marina Minero

  • Posts: 6
  • Joined: Thu Dec 15, 2016 9:02 am

No shadows?

PostTue Feb 21, 2017 1:49 pm

Hello everybody,

I`m not able to activate shadows in my scene.
I have a spot light and I`ve enable shadows in my object (shadow caster), in my renderer and in my spotlight too.
I`m using Fusion 8.
Here you can find a printscreen of my scene:

TEST_LIGHTS0000.png
TEST_LIGHTS0000.png (229.48 KiB) Viewed 1355 times


Anyone can help me please?

Thanks a lot!

Marina
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Sander de Regt

  • Posts: 3583
  • Joined: Thu Nov 13, 2014 10:09 pm

Re: No shadows?

PostTue Feb 21, 2017 2:10 pm

Hi, even more useful than a printscreen is a copy of the actual comp.
To do this: select all your nodes, press CTRL+C and CTRL+V in this forum, surrounded by the 'code' tags.
This way we can see exactly what it is you're trying to do.
Sander de Regt

ShadowMaker SdR
The Netherlands
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Marina Minero

  • Posts: 6
  • Joined: Thu Dec 15, 2016 9:02 am

Re: No shadows?

PostTue Feb 21, 2017 4:01 pm

Thanks!
I didn`t know how to do it and in attachment I couldn`t use a .comp file.
Here it is my code:
Code: Select all
{
   Tools = ordered() {
      ImagePlane3D1 = ImagePlane3D {
         Inputs = {
            ["Transform3DOp.Translate.Y"] = Input { Value = -0.3004695, },
            ["Transform3DOp.Rotate.X"] = Input { Value = -81.1267606, },
            ["Transform3DOp.Scale.X"] = Input { Value = 1.79133953488372, },
            ["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 7, },
         },
         ViewInfo = OperatorInfo { Pos = { 290, 125 } },
      },
      Merge3D1 = Merge3D {
         Inputs = {
            SceneInput1 = Input {
               SourceOp = "Cube3D1",
               Source = "Output",
            },
            SceneInput2 = Input {
               SourceOp = "ImagePlane3D1",
               Source = "Output",
            },
            SceneInput3 = Input {
               SourceOp = "SpotLight1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 502, 138 } },
      },
      Cube3D1 = Cube3D {
         Inputs = {
            ["Transform3DOp.Translate.X"] = Input { Value = -0.00922769999532093, },
            ["Transform3DOp.Translate.Y"] = Input { Value = 0.0410712847409239, },
            ["Transform3DOp.Translate.Z"] = Input { Value = -0.0157140699764649, },
            ["Transform3DOp.Rotate.X"] = Input { Value = 20.2816901, },
            ["Transform3DOp.Rotate.Y"] = Input { Value = 30.4225352, },
            ["Transform3DOp.Scale.X"] = Input { Value = 0.419520930232558, },
            ["SurfaceCubeInputs.Visibility.Nest"] = Input { Value = 1, },
            ["SurfaceCubeInputs.Visibility.IgnoreTransparentPixelsInAuxChannels"] = Input { Value = 0, },
            ["SurfaceCubeInputs.Lighting.Nest"] = Input { Value = 1, },
            ["SurfaceCubeInputs.Matte.Nest"] = Input { Value = 1, },
            ["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 1, },
            ["Front.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0.5, },
            ["Front.MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
            ["Front.MtlStdInputs.MaterialID"] = Input { Value = 1, },
            ["Right.MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0.200000002980232, },
            ["Right.MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
            ["Right.MtlStdInputs.MaterialID"] = Input { Value = 2, },
            ["Left.MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0.699999988079071, },
            ["Left.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0.400000005960464, },
            ["Left.MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0.699999988079071, },
            ["Left.MtlStdInputs.MaterialID"] = Input { Value = 3, },
            ["Bottom.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
            ["Bottom.MtlStdInputs.MaterialID"] = Input { Value = 4, },
            ["Top.MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0, },
            ["Top.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
            ["Top.MtlStdInputs.MaterialID"] = Input { Value = 5, },
            ["Back.MtlStdInputs.MaterialID"] = Input { Value = 6, },
         },
         ViewInfo = OperatorInfo { Pos = { 523, 80 } },
      },
      Renderer3D1 = Renderer3D {
         CtrlWZoom = false,
         Inputs = {
            ["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
            ["RendererOpenGLUV.LightingEnabled"] = Input { Value = 1, },
            ["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
            ["RendererOpenGLUV.ShadowsEnabled"] = Input { Value = 1, },
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            SceneInput = Input {
               SourceOp = "Merge3D1",
               Source = "Output",
            },
            Reporting = Input { Value = 1, },
            ["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
            ["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
         },
         ViewInfo = OperatorInfo { Pos = { 498, 183.5 } },
      },
      SpotLight1 = LightSpot {
         Inputs = {
            ["Transform3DOp.Translate.Y"] = Input { Value = 0.7277022, },
            ["Transform3DOp.Rotate.X"] = Input { Value = -90, },
            PenumbraAngle = Input { Value = 7.40425531914894, },
            ["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
         },
         ViewInfo = OperatorInfo { Pos = { 646, 141 } },
      }
   }
}
Offline

Naveen Vasanth

  • Posts: 21
  • Joined: Wed Oct 05, 2016 5:57 pm

Re: No shadows?

PostTue Feb 21, 2017 4:30 pm

I think you need to pull the light higher above the cube, I do see a shadow..
https://nxcolor.com/colortwist - ColorTwist - Professional Look Development DCTL Tools
https://nxcolor.com/aura - Aura - Diffusion for DaVinci Resolve
Offline

Luca Di Gioacchino

  • Posts: 161
  • Joined: Sat Oct 11, 2014 4:23 pm
  • Location: Montreal, Canada

Re: No shadows?

PostTue Feb 21, 2017 7:43 pm

{
Tools = ordered() {
ImagePlane3D1 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = -0.3004695, },
["Transform3DOp.Rotate.X"] = Input { Value = -81.1267606, },
["Transform3DOp.Scale.X"] = Input { Value = 1.79133953488372, },
["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 7, },
},
ViewInfo = OperatorInfo { Pos = { 469, 66.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Cube3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "ImagePlane3D1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 681, 79.5 } },
},
Cube3D1 = Cube3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -0.00922769999532093, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.0410712847409239, },
["Transform3DOp.Translate.Z"] = Input { Value = -0.0157140699764649, },
["Transform3DOp.Rotate.X"] = Input { Value = 20.2816901, },
["Transform3DOp.Rotate.Y"] = Input { Value = 30.4225352, },
["Transform3DOp.Scale.X"] = Input { Value = 0.419520930232558, },
["SurfaceCubeInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.Visibility.IgnoreTransparentPixelsInAuxChannels"] = Input { Value = 0, },
["SurfaceCubeInputs.Lighting.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.Matte.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["Front.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0.5, },
["Front.MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
["Front.MtlStdInputs.MaterialID"] = Input { Value = 1, },
["Right.MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0.200000002980232, },
["Right.MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
["Right.MtlStdInputs.MaterialID"] = Input { Value = 2, },
["Left.MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0.699999988079071, },
["Left.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0.400000005960464, },
["Left.MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0.699999988079071, },
["Left.MtlStdInputs.MaterialID"] = Input { Value = 3, },
["Bottom.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
["Bottom.MtlStdInputs.MaterialID"] = Input { Value = 4, },
["Top.MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0, },
["Top.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
["Top.MtlStdInputs.MaterialID"] = Input { Value = 5, },
["Back.MtlStdInputs.MaterialID"] = Input { Value = 6, },
},
ViewInfo = OperatorInfo { Pos = { 702, 21.5 } },
},
Renderer3D1 = Renderer3D {
CtrlWZoom = false,
Inputs = {
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGLUV.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGLUV.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
Reporting = Input { Value = 1, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 677, 125 } },
},
SpotLight1 = LightSpot {
CtrlWZoom = false,
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 1.58560617347731, },
["Transform3DOp.Rotate.X"] = Input { Value = -90, },
Intensity = Input { Value = 3.2, },
DecayType = Input { Value = 2, },
ConeAngle = Input { Value = 34.0851063829787, },
PenumbraAngle = Input { Value = 12.5106382978723, },
Dropoff = Input { Value = 1.56595744680851, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowDensity"] = Input { Value = 0.697674418604651, },
["ShadowLightInputs3D.SoftnessType"] = Input { Value = FuID { "Constant" }, },
},
ViewInfo = OperatorInfo { Pos = { 825, 82.5 } },
}
}
}
Offline

Luca Di Gioacchino

  • Posts: 161
  • Joined: Sat Oct 11, 2014 4:23 pm
  • Location: Montreal, Canada

Re: No shadows?

PostTue Feb 21, 2017 7:45 pm

Luca Di Gioacchino wrote:{
Tools = ordered() {
ImagePlane3D1 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = -0.3004695, },
["Transform3DOp.Rotate.X"] = Input { Value = -81.1267606, },
["Transform3DOp.Scale.X"] = Input { Value = 1.79133953488372, },
["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 7, },
},
ViewInfo = OperatorInfo { Pos = { 469, 66.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Cube3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "ImagePlane3D1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 681, 79.5 } },
},
Cube3D1 = Cube3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -0.00922769999532093, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.0410712847409239, },
["Transform3DOp.Translate.Z"] = Input { Value = -0.0157140699764649, },
["Transform3DOp.Rotate.X"] = Input { Value = 20.2816901, },
["Transform3DOp.Rotate.Y"] = Input { Value = 30.4225352, },
["Transform3DOp.Scale.X"] = Input { Value = 0.419520930232558, },
["SurfaceCubeInputs.Visibility.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.Visibility.IgnoreTransparentPixelsInAuxChannels"] = Input { Value = 0, },
["SurfaceCubeInputs.Lighting.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.Matte.Nest"] = Input { Value = 1, },
["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["Front.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0.5, },
["Front.MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
["Front.MtlStdInputs.MaterialID"] = Input { Value = 1, },
["Right.MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0.200000002980232, },
["Right.MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
["Right.MtlStdInputs.MaterialID"] = Input { Value = 2, },
["Left.MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0.699999988079071, },
["Left.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0.400000005960464, },
["Left.MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0.699999988079071, },
["Left.MtlStdInputs.MaterialID"] = Input { Value = 3, },
["Bottom.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
["Bottom.MtlStdInputs.MaterialID"] = Input { Value = 4, },
["Top.MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0, },
["Top.MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
["Top.MtlStdInputs.MaterialID"] = Input { Value = 5, },
["Back.MtlStdInputs.MaterialID"] = Input { Value = 6, },
},
ViewInfo = OperatorInfo { Pos = { 702, 21.5 } },
},
Renderer3D1 = Renderer3D {
CtrlWZoom = false,
Inputs = {
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGLUV.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGLUV.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
Reporting = Input { Value = 1, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 677, 125 } },
},
SpotLight1 = LightSpot {
CtrlWZoom = false,
Inputs = {
["Transform3DOp.Translate.Y"] = Input { Value = 1.58560617347731, },
["Transform3DOp.Rotate.X"] = Input { Value = -90, },
Intensity = Input { Value = 3.2, },
DecayType = Input { Value = 2, },
ConeAngle = Input { Value = 34.0851063829787, },
PenumbraAngle = Input { Value = 12.5106382978723, },
Dropoff = Input { Value = 1.56595744680851, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowDensity"] = Input { Value = 0.697674418604651, },
["ShadowLightInputs3D.SoftnessType"] = Input { Value = FuID { "Constant" }, },
},
ViewInfo = OperatorInfo { Pos = { 825, 82.5 } },
}
}
}

Offline

Marina Minero

  • Posts: 6
  • Joined: Thu Dec 15, 2016 9:02 am

Re: No shadows?

PostTue Feb 21, 2017 8:00 pm

Thank you!!!! It works now :o
But why I don`t have shadows if the light is close to the object? It was not inside it...

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