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Oculus support?

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Jon Neilon

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  • Joined: Tue Nov 10, 2015 6:26 pm

Oculus support?

PostTue Apr 18, 2017 3:49 pm

We are working in VR a lot more than ever. Is there anyway to use a viewport in VR? Oculus or Rift?
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Chad Capeland

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Re: Oculus support?

PostTue Apr 18, 2017 6:35 pm

Not currently.
Chad Capeland
Indicated, LLC
www.floweffects.com
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Kel Philm

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  • Joined: Sat Nov 19, 2016 6:21 am

Re: Oculus support?

PostThu Apr 20, 2017 9:28 pm

Andrews macros are the best we have at the moment (NAB may bring something):

http://www.andrewhazelden.com/blog/down ... on-macros/
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Jon Neilon

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  • Joined: Tue Nov 10, 2015 6:26 pm

Re: Oculus support?

PostThu Apr 20, 2017 9:34 pm

Thanks I did come across these macros after posting. It appears I may need to make some purchases soon!

Can't wait for Fusion to rewrite all the filter effects and to allow external viewing in VR.
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Andrew Hazelden

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  • Location: West Dover, Nova Scotia, Canada

Re: Oculus support?

PostWed Apr 26, 2017 2:48 am

Jon Neilon wrote:We are working in VR a lot more than ever. Is there anyway to use a viewport in VR? Oculus or Rift?


The KartaVR for Fusion plugin has added new support for outputting stereo OpenGL rendered content live from Fusion's 3D workspace to the Oculus Rift DK1 and DK2 HMD screen on Mac/Windows/Linux. :ugeek:

For more information check out the documentation on the OculusDK2StereoRenderer3D node.

macro-oculus-dk2-stereo-renderer3d.png
OculusDK2StereoRenderer3D Node
macro-oculus-dk2-stereo-renderer3d.png (835.21 KiB) Viewed 426 times

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