Fri Apr 21, 2017 8:21 pm
Hi guys
I was trying to make particles move along a poly mask
(Not emmit, but follow it) but no good results whatsoever
I've searched in some videos and articles and they say that the only way they have resolve the issue is by moving the particles in 3D (X, Y, Z) and then use a camera 3d and rendered 3D to give the 2D illusion
Do you think that is better to use the 3D way or move the emitter instead of trying to attach it to a mask path?
Please and thank you
Last edited by
Edwin Rivera on Fri Apr 21, 2017 8:32 pm, edited 3 times in total.