No
no refund for me
One more time thanks to everybody, no blackmagic employe in this forum ?
Based on my experience with other software, regarding I/O performance on network there is some good strategy to get around:
1) copy source media on all render node.
On windows network that can be done using a batch with the command "robocopy" and the parameters (/mon:1) that monitor source folder and reexecute copyjob after each modification.
I you have many PC you can cascade copy, using one batch on each PC:
round1 = PC1->PC2
round2 = PC1->PC3 + PC2->PC4
round3 = PC1->PC5 PC2->PC6 + PC3->PC7 + PC4->PC8
Network Switch can easily support concurrent connection from PC1->PC5, PC2->PC6, PC3->PC7...
2) many mother board has two or more gigabyte connectors, with some network skills and a good managed network switch you can TEAM the connection and obtain 2Gb/s network, we have teamed 4 connection on two file server and we are near 4Gb/s max transfer.
I have applied this strategies with success for 3dsmax VRAY, I just finished a projet with 500Gb of texture and external assets, I dont want these assets to be copied nor read thru the network each time I use the distributed rendering of VRAY and the network rendering of 3dsmax.
The only question left open is how FUSION work with remote node, can we use local path / can we use UNC path, is the performance really improving, is there some optimisations... in short real performances/features versus marketed performance/features.
I also understand that this kind of use, is not the main focus of the majority of FUSION Studio customers.
But the price gap between FUSION Studio and NUKE + RENDER LICENSE is huge and can be invested in other software/plugin or hardware. At this price FUSION STUDIO can be the "killer compositing app" especially with the cryptomatte support.