Art directable particles and number animation
Posted: Sun Jul 30, 2017 9:27 am
For a current project I'm having 2 problems with Fusion:
1) is an animation regarding detoxification of the body.
I have a stylized, flat silhouette of a man in neutral pose, where there are toxic metals and germs floating around. Which I would like to have as particles. After a while of floating around I wanna show the detoxification by gathering all the particles in one spot and then have them following a path out of the body.
I already found this tutorial
2) is to animate a number counting up. Nothing fancy in terms of animation. Just having a number go 0, 1, 2, 3, 4, ...... up to a user defined limit (i.e 2017) in a userdefined, keyframed timespan (i.e. 80 frames).
Thanks in advance,
thomas
1) is an animation regarding detoxification of the body.
I have a stylized, flat silhouette of a man in neutral pose, where there are toxic metals and germs floating around. Which I would like to have as particles. After a while of floating around I wanna show the detoxification by gathering all the particles in one spot and then have them following a path out of the body.
I already found this tutorial
about particles following a path but that's not exactly my usecase and since it's 7 years old I wonder if there are more advanced/ more art directable and less of a workaround features available.
2) is to animate a number counting up. Nothing fancy in terms of animation. Just having a number go 0, 1, 2, 3, 4, ...... up to a user defined limit (i.e 2017) in a userdefined, keyframed timespan (i.e. 80 frames).
Thanks in advance,
thomas