Jump to: Board index » General » Fusion

Smoke: How to comp?

Learn about 3D compositing, animation, broadcast design and VFX workflows.
  • Author
  • Message
Offline
User avatar

Bernhard Rieder

  • Posts: 115
  • Joined: Tue Aug 04, 2015 6:49 pm

Smoke: How to comp?

PostWed Sep 06, 2017 3:27 pm

What's your recommendation to comp smoke?

RGB inlcudes all:
Image

without smoke:
Image

smoke render with matte objects:
Image

@problem:
When ever I use the matte render on top of the render without smoke - the final comp doesn't match the RGB-beauty pass.

Question:

How to setup to comp to match the RGB-beauty render?
Offline

David_Cox

  • Posts: 108
  • Joined: Thu Aug 03, 2017 11:20 pm
  • Location: London UK

Re: Smoke: How to comp?

PostWed Sep 06, 2017 3:42 pm

It depends what's in the alpha channel of your smoke pass. But it also seems that your smoke is casting a shadow, so that will also need to come from somewhere.

DC
Showreels: vimeo.com/davidcoxtv
Website: www.davidcox.tv
Offline
User avatar

Bernhard Rieder

  • Posts: 115
  • Joined: Tue Aug 04, 2015 6:49 pm

Re: Smoke: How to comp?

PostWed Sep 06, 2017 6:50 pm

any recommendation you would create the alpha and comp setup?

using vray by the way.
Offline

Kel Philm

  • Posts: 607
  • Joined: Sat Nov 19, 2016 6:21 am

Re: Smoke: How to comp?

PostWed Sep 06, 2017 7:46 pm

I would usually render a seperate pass with matte objects for smoke elements. Are you using FumeFX?
Offline
User avatar

Bernhard Rieder

  • Posts: 115
  • Joined: Tue Aug 04, 2015 6:49 pm

Re: Smoke: How to comp?

PostWed Sep 06, 2017 8:14 pm

I am using Phoenix FD and running into the following issue.

Chaosgroup's equation:
VRayRawLighting x VrayDiffuseFilter = VRayLighting

My problem:

VRayRawLighting x VrayDiffuseFilter = DOES NOT MATCH the VrayLighting Pass

VRayLighting:
Image

VRayRawLighting x VrayDiffuseFilter: result below does NOT MATCH the VrayLighting pass
Image

    The MERGE node inside Fusion is set to MULTIPLY.
    a) Anything else I have to consider?
    b) What am I missing here?
Offline

Hendrik Proosa

  • Posts: 3029
  • Joined: Wed Aug 22, 2012 6:53 am
  • Location: Estonia

Re: Smoke: How to comp?

PostWed Sep 06, 2017 8:45 pm

It is a bit hard to understand, what exactly are you doing. The two elements in first post clearly are not meant to be multiplied together, so what exactly and where is set to multiply?

The last image looks like result of unpremultiplied rgb handled as premultiplied, which produces bright halo.

To peek into this, upload the elements and reference render, without looking what the rgb and alpha channels contain, it is only guesswork.
I do stuff.
Offline
User avatar

Bernhard Rieder

  • Posts: 115
  • Joined: Tue Aug 04, 2015 6:49 pm

Re: Smoke: How to comp?

PostWed Sep 06, 2017 10:02 pm

sorry. Here is the .zip file.
http://www.mediafire.com/file/1dkoq6wqkdd1aqa/Shot_001.zip

I think I figured out what caused the problem. When loading the .exr I think I have to check:
MAKE ALPHA SOLID

Return to Fusion

Who is online

Users browsing this forum: birdseye, Steffen Dünner and 21 guests