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About tweaking Shape3D meshes

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Umberto Uderzo

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  • Joined: Fri Mar 13, 2015 12:19 am

About tweaking Shape3D meshes

PostWed Oct 18, 2017 6:52 am

I'm trying to build a minimal mesh for a camera projector and I'm finding myself going crazy trying to tweak the base meshes with the bend tool.
Nothing impossible but really difficult to manage slight geometric imperfections that will render bad when projected.
Wouldn't it be cool being able to tweak base meshes vertices manually? This would alleviate the workflow avoiding to roundtrip on external 3D app most of the times.
Cheers!
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Bryan Ray

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  • Joined: Mon Nov 28, 2016 5:32 am
  • Location: Los Angeles, CA, USA

Re: About tweaking Shape3D meshes

PostWed Oct 18, 2017 5:19 pm

I'd love to see a mesh tweak tool added to Fusion at some point. In the meantime, try SecondMan's Yankee macro:

https://www.steakunderwater.com/viewtop ... nkee#p9310

(I'd attach it here, but the forum doesn't like the .setting extension.)
Bryan Ray
http://www.bryanray.name
http://www.sidefx.com

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