Thu Oct 26, 2017 10:19 am
Opened some comps from a few months ago yesterday (done in f8), in fusion 9, and discovered some teal blotches where I originally had done some masked spill suppression. Turns out as soon as i pipe a polygon mask (didn't test other masks) into the hue curves tool I end up with a teal solid color in the masked area. Turned off open cl, and the tool worked as expected.
Do you need anything else from me, as far as bug reporting goes? (System specs below)
http://www.sjurpollen.com
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Resolve Studio 15. Fusion Studio 9. Windows 10. Ryzen 1700x 32GB GTX1080, laptop: Dell xps 15 7700hq, 32GB, gtx1050(4GB)