Ambient Occlusion pass with A and Y
Posted: Fri Nov 03, 2017 7:04 pm
Hi there,
I've rendered an ambient occlusion pass out of Octane that looked like what I am accustomed to in the preview but when loaded into fusion, the only channels are:
Ambient occlusion.Y
Ambient occlusion.A
Obviously, the A is alpha but I'm at a loss for setting this up. I plan on using this pass to hack together a shadow pass since Octane doesn't produce a formal shadow catcher but I'd like to know how I'm actually supposed to be using this pass.
I've rendered an ambient occlusion pass out of Octane that looked like what I am accustomed to in the preview but when loaded into fusion, the only channels are:
Ambient occlusion.Y
Ambient occlusion.A
Obviously, the A is alpha but I'm at a loss for setting this up. I plan on using this pass to hack together a shadow pass since Octane doesn't produce a formal shadow catcher but I'd like to know how I'm actually supposed to be using this pass.