- Posts: 3
- Joined: Sat Nov 25, 2017 11:25 am
- Location: France - Sarrebourg
Hello, Christmas is coming and I propose you to illustrate it with a simple snowfall.
All representations are possible. Realistic, cartoon, movie, fantasy...
my proposition
and yours
All representations are possible. Realistic, cartoon, movie, fantasy...
my proposition
- Code: Select all
{
Tools = ordered() {
pDirectionalForce1 = pDirectionalForce {
ID = 63,
Inputs = {
Strength = Input { Value = 0.00015, },
Input = Input {
SourceOp = "Neige",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1375, -148.5 } },
},
pTurbulence1_1 = pTurbulence {
ID = 30,
Inputs = {
XStrength = Input { Value = 0.058, },
YStrength = Input { Value = 0.058, },
ZStrength = Input { Value = 0.051, },
StrengthOverLife = Input { Value = 1, },
StrengthOverLifeLUT = Input {
SourceOp = "pTurbulence1_1StrengthoverLifeLUT",
Source = "Value",
},
Input = Input {
SourceOp = "pDirectionalForce1",
Source = "Output",
},
Probability = Input { Value = 0.774, },
},
ViewInfo = OperatorInfo { Pos = { 1375, -49.5 } },
},
pTurbulence1_1StrengthoverLifeLUT = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.145161290322581, RH = { 0.0725673933234793, 0.203564290018287 }, Flags = { Linear = true } },
[0.217702179970438] = { 0.320370289409699, LH = { 0.145134786646959, 0.261967289713993 }, RH = { 0.291957631064358, 0.380131855714156 }, Flags = { Linear = true } },
[0.4660210257578] = { 0.462222187472105, LH = { 0.383256355830401, 0.422769361351732 }, RH = { 0.573667400319952, 0.513535793891542 } },
[0.797546012269938] = { 0.596774193548387, LH = { 0.711348209805596, 0.514368083274559 }, RH = { 0.865030674846625, 0.661290322580645 } },
[1] = { 0.790322580645161, LH = { 0.932515337423313, 0.725806451612903 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
},
Neige = pEmitter {
ID = 27,
NameSet = true,
Inputs = {
Number = Input { Value = 70, },
Lifespan = Input { Value = 80, },
LifespanVariance = Input { Value = 10, },
VelocityControls = Input { Value = 1, },
Velocity = Input { Value = 0.0197, },
VelocityVariance = Input { Value = 0.0119, },
Angle = Input { Value = -90, },
AngleVariance = Input { Value = 4.1, },
InheritVelocity = Input { Value = -1.829, },
Style = Input { Value = FuID { "ParticleStyleBlob" }, },
Region = Input { Value = FuID { "AllRgn" }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.Alpha"] = Input { Value = 0.995, },
["ParticleStyle.ColorVariance"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1 },
[1] = { 1, 1, 1, 0 }
}
},
},
["ParticleStyle.Size"] = Input { Value = 0.82, },
["ParticleStyle.SizeVariance"] = Input { Value = 0.4439, },
["ParticleStyle.SizeToVelocity"] = Input { Value = -0.4299, },
["ParticleStyle.SizeZScale"] = Input { Value = 1.57, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "NeigeSizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeIn"] = Input { Value = 0.259, },
["ParticleStyle.FadeOut"] = Input { Value = 0.922, },
["ParticleStyle.MergeControls"] = Input { Value = 1, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "NeigeBluroverLife2D",
Source = "Value",
},
["ParticleStyleBlob.Noise"] = Input { Value = 0.256, }
},
ViewInfo = OperatorInfo { Pos = { 1375, -247.5 } },
},
NeigeSizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.741935483870968, RH = { 0.0493146032503053, 0.709677419354839 }, Flags = { Linear = true } },
[0.147943809750916] = { 0.645161290322581, LH = { 0.0986292065006107, 0.67741935483871 }, RH = { 0.183434860210858, 0.596774193548387 }, Flags = { Linear = true } },
[0.254416961130742] = { 0.5, LH = { 0.2189259106708, 0.548387096774194 }, RH = { 0.502944640753828, 0.39247311827957 }, Flags = { Linear = true } },
[1] = { 0.17741935483871, LH = { 0.751472320376914, 0.28494623655914 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
},
NeigeBluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
},
pRender1_1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
GlobalOut = Input { Value = 200, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input {
Value = FuID { "TwoD" },
Disabled = true,
},
Blur = Input { Value = 0.19, },
Glow = Input { Value = 0.285, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
PreGenerateFrames = Input { Value = 50, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pTurbulence1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1375, 49.5 } },
},
SoftGlow1_1 = SoftGlow {
CtrlWZoom = false,
Inputs = {
Blend = Input { Value = 0.88, },
Gain = Input { Value = 1.318, },
ColorScale = Input { Value = 1, },
RedScale = Input { Value = 0.336, },
GreenScale = Input { Value = 0.636, },
BlueScale = Input { Value = 1.152, },
Input = Input {
SourceOp = "pRender1_1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1375, 148.5 } },
}
}
}
and yours