- Posts: 8
- Joined: Tue Apr 05, 2016 1:53 pm
am i doing something wrong trying to achive DOF with 360 renders?
I found it problematic with many scenarios, that 360 output image has visible edge of projection on cube.
Any workaround? any fix to get rid of those edge lines?
pls help
I found it problematic with many scenarios, that 360 output image has visible edge of projection on cube.
Any workaround? any fix to get rid of those edge lines?
pls help
- Code: Select all
{
Tools = ordered() {
SphericalCamera1 = SphericalCamera3D {
Inputs = {
PlaneOfFocus = Input { Value = 0.5, },
["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
ControlVis = Input { Value = 1, },
PlaneOfFocusVis = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1045, 148.5 } },
},
Renderer3D1 = Renderer3D {
CtrlWZoom = false,
CustomData = {
ToolVersion = 2,
},
Inputs = {
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "SphericalCamera1" }, },
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
["RendererOpenGL.EnableAccumEffects"] = Input { Value = 1, },
["RendererOpenGL.AccumQuality"] = Input { Value = 64, },
["RendererOpenGL.DoFBlur"] = Input { Value = 0.278, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 1265, 82.5 } },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "Replicate3D1",
Source = "Data3D",
},
SceneInput2 = Input {
SourceOp = "SphericalCamera1",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "PointLight1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1045, 82.5 } },
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 550, 82.5 } },
},
Replicate3D1 = Replicate3D {
Inputs = {
Destination = Input {
SourceOp = "pRender1",
Source = "Output",
},
Input1 = Input {
SourceOp = "Shape3D2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 715, 82.5 } },
},
pEmitter1 = pEmitter {
ID = 1,
Inputs = {
Number = Input {
SourceOp = "pEmitter1Number",
Source = "Value",
},
RotationControls = Input { Value = 1, },
AlwaysFaceCamera = Input { Value = 0, },
Region = Input { Value = FuID { "MeshRegion" }, },
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.5, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["MeshRegion.MeshInput"] = Input {
SourceOp = "Shape3D1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 275, 82.5 } },
},
pEmitter1Number = BezierSpline {
SplineColor = { Red = 233, Green = 206, Blue = 78 },
NameSet = true,
KeyFrames = {
[0] = { 200, RH = { 0.333333333333333, 133.333333333333 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.666666666666667, 66.6666666666667 }, Flags = { Linear = true } }
}
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
},
Shape3D1 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
["SurfaceSphereInputs.Radius"] = Input { Value = 1.58, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 3, }
},
ViewInfo = OperatorInfo { Pos = { 275, -16.5 } },
},
pCustom1 = pCustom {
ID = 27,
Inputs = {
RedExpression = Input { Value = "if(pz<0,pz*(-1),pz)*1\n", },
GreenExpression = Input { Value = "0", },
BlueExpression = Input { Value = "0", },
},
ViewInfo = OperatorInfo { Pos = { 440, 16.5 } },
},
Shape3D2 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 3, },
["SurfaceSphereInputs.Radius"] = Input { Value = 0.092, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 5, }
},
ViewInfo = OperatorInfo { Pos = { 715, -82.5 } },
},
PointLight1 = LightPoint {
Inputs = {
DecayType = Input { Value = 2, },
DecayRate = Input { Value = 4, },
},
ViewInfo = OperatorInfo { Pos = { 1045, -115.5 } },
}
}
}