I spent the last four months with training, trials, errors and some published 2D animations done in Fusion. I have learned quite a bit: things that are possible, and things that could be easier.
Fusion obviously excels in VFX for big projects, so using it for some puny 2D mograph projects may seem like overkill. Nonetheless BMD must have seen guys like me coming in when they opened the gate, and I committed myself to give it a spin, so here we are.
The one thing I missed most is an easier way of stacking together any number of 2D layers, with easy control over order, position and transparency. I tried (and used) the garden variety merge node, but found it too cumbersome to use, and too complicated to manage when complexity grew.
I ended up using 3D image planes, 3D merge nodes and orthographic cameras. Layers are stacked by small offsets on the z-axis, positions are changed via the other two axes, and transparency is controlled via the material. Nothing fancy, but it led me to the idea of a 2D "multimerge" node.
This node should have unlimited inputs, just like the Merge 3D node, and let users just change the stacking order and transfer mode. Everything else can be controlled via incoming Xf nodes or whatever is plugged in. It would take away some complexity and also some steps for setting up workarounds like the 3D approach.
What do You think?
Fusion obviously excels in VFX for big projects, so using it for some puny 2D mograph projects may seem like overkill. Nonetheless BMD must have seen guys like me coming in when they opened the gate, and I committed myself to give it a spin, so here we are.
The one thing I missed most is an easier way of stacking together any number of 2D layers, with easy control over order, position and transparency. I tried (and used) the garden variety merge node, but found it too cumbersome to use, and too complicated to manage when complexity grew.
I ended up using 3D image planes, 3D merge nodes and orthographic cameras. Layers are stacked by small offsets on the z-axis, positions are changed via the other two axes, and transparency is controlled via the material. Nothing fancy, but it led me to the idea of a 2D "multimerge" node.
This node should have unlimited inputs, just like the Merge 3D node, and let users just change the stacking order and transfer mode. Everything else can be controlled via incoming Xf nodes or whatever is plugged in. It would take away some complexity and also some steps for setting up workarounds like the 3D approach.
What do You think?