Accessing the position coordinates of a particle.
Posted: Tue Jan 16, 2018 2:09 pm
I need an object to follow the x movement of a particle. Is it possible?
I've seen Fusion keeps particle ID's, so there might be a syntax to get that value.
Someting like pEmitter1.ParticleID1.Translate.X
but I can't find how to do that. I've found how to use pCustom to put a value in the particle x position (move it to where I want).
But what I need is the opposite: reading the x-position of a system-animated particle, instead of manually animate it.
Any help?
I've seen Fusion keeps particle ID's, so there might be a syntax to get that value.
Someting like pEmitter1.ParticleID1.Translate.X
but I can't find how to do that. I've found how to use pCustom to put a value in the particle x position (move it to where I want).
But what I need is the opposite: reading the x-position of a system-animated particle, instead of manually animate it.
Any help?