Fusion Spherical Camera Rendering doesn´t line up
Posted: Mon Jan 22, 2018 7:31 pm
Hello,
I am using Maya/Vray and Fusion to create a stereo panoramic(latlong) video.
as a test i am using a geosphere at 0,0,0 and a camera at 0,0,0.
1st problem: when i render the objects i use in 3d(maya) with the fusion spherical camera(latlong) and put both renderings on top of each other they don´t line up. for test purposes everything is just monoscopic. there is a slight offset (more than one pixel) towards the top and the bottom and a little bit (a pixel) everywhere (lets say this due to different AA algos... doesn´t matter for now). i marked the differences in red using a difference keyer
2nd: when i turn on stereo on the SPH-cam in fusion, set it to parallel and set the eye separation to 6.5 units (i assume its fusion world units) it get even worse and i get something that looks like fusion would render interally as a cubic pano a then somehow converting it to latlong by itself but offsetting the texture on the different sides of the cube its using.
again i marked the differences in red using a difference keyer
long story short: did anyone ever used the spherical cam stereo render in fusion with 3d package rendered stereo panoramic images and had the same issues?
please help, i have no idea where to find the magic button that will make it work.
a two SPH camera setup manually offset to -3.25 on X on the left cam and +3.25 on x on the right cam is unfortunatly not doing the trick either. i am clueless.
thank you
best
Robert
I am using Maya/Vray and Fusion to create a stereo panoramic(latlong) video.
as a test i am using a geosphere at 0,0,0 and a camera at 0,0,0.
1st problem: when i render the objects i use in 3d(maya) with the fusion spherical camera(latlong) and put both renderings on top of each other they don´t line up. for test purposes everything is just monoscopic. there is a slight offset (more than one pixel) towards the top and the bottom and a little bit (a pixel) everywhere (lets say this due to different AA algos... doesn´t matter for now). i marked the differences in red using a difference keyer
2nd: when i turn on stereo on the SPH-cam in fusion, set it to parallel and set the eye separation to 6.5 units (i assume its fusion world units) it get even worse and i get something that looks like fusion would render interally as a cubic pano a then somehow converting it to latlong by itself but offsetting the texture on the different sides of the cube its using.
again i marked the differences in red using a difference keyer
long story short: did anyone ever used the spherical cam stereo render in fusion with 3d package rendered stereo panoramic images and had the same issues?
please help, i have no idea where to find the magic button that will make it work.
a two SPH camera setup manually offset to -3.25 on X on the left cam and +3.25 on x on the right cam is unfortunatly not doing the trick either. i am clueless.
thank you
best
Robert