Particle + Replicated3d casuing jittered render
Posted: Tue Jan 30, 2018 3:37 am
Any way to fix this? When I am trying to render particles they jitter as if they skipped some frames. I used the Euler integration methods.
https://forum.blackmagicdesign.com/
https://forum.blackmagicdesign.com/viewtopic.php?f=22&t=69491
michael vorberg wrote:Does it happen in the viewer or on final render?
Do you have Hi enabled?
Software or OpenGL renderer?
Super sampling enabled in the OpenGL renderer?
You need to provide more information and/or a example comp to help you