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Particle + Replicated3d casuing jittered render

PostPosted: Tue Jan 30, 2018 3:37 am
by Ringkun Mori
Any way to fix this? When I am trying to render particles they jitter as if they skipped some frames. I used the Euler integration methods.

Re: Particle + Replicated3d casuing jittered render

PostPosted: Tue Jan 30, 2018 7:19 am
by michael vorberg
Does it happen in the viewer or on final render?
Do you have Hi enabled?
Software or OpenGL renderer?
Super sampling enabled in the OpenGL renderer?

You need to provide more information and/or a example comp to help you

Re: Particle + Replicated3d casuing jittered render

PostPosted: Tue Jan 30, 2018 5:31 pm
by Bryan Ray
A lot of times particle jitter can be solved by clearing the RAM cache. The render doesn't always update properly with particles for some reason.

Re: Particle + Replicated3d casuing jittered render

PostPosted: Tue Jan 30, 2018 9:05 pm
by Ringkun Mori
michael vorberg wrote:Does it happen in the viewer or on final render?
Do you have Hi enabled?
Software or OpenGL renderer?
Super sampling enabled in the OpenGL renderer?

You need to provide more information and/or a example comp to help you



It occurs in the viewer.

Hi is not enabled (I assume you are referring to the button that has HiQ on it)

OpenGl rendering on my Renderer3d

SS is not enabled

Re: Particle + Replicated3d casuing jittered render

PostPosted: Tue Jan 30, 2018 11:32 pm
by michael vorberg
could you post a video of the problem or an example comp?

does it help if you enable HiQ? does it change something with supersampling?