Jump to: Board index » General » Fusion

Problem with stereo spherical camera for VR

Learn about 3D compositing, animation, broadcast design and VFX workflows.
  • Author
  • Message
Offline

Josef Heks

  • Posts: 5
  • Joined: Fri Aug 25, 2017 2:04 am

Problem with stereo spherical camera for VR

PostSun Feb 11, 2018 3:07 am

Hi,

We are using Fusion Studio for VR and are encountering a problem we can't work out.
When we try to render a 3D scene using the spherical camera in stereo, the scene introduces an artifact where we can see the invisible outline of a cubemap in both left and right eye views. This is only a problem for stereo, in mono the spherical camera works fine.

Has anybody experienced this problem and can suggest a solution?

I've attached screenshots showing the problem.

Image

Image

Image



Thanks
Offline

Kel Philm

  • Posts: 172
  • Joined: Sat Nov 19, 2016 6:21 am

Re: Problem with stereo spherical camera for VR

PostMon Feb 12, 2018 8:24 pm

Does it still do this if HQ rendering is on?
Offline

Josef Heks

  • Posts: 5
  • Joined: Fri Aug 25, 2017 2:04 am

Re: Problem with stereo spherical camera for VR

PostMon Feb 12, 2018 11:01 pm

Just for the record we have since heard from BM and others knowledgeable in the VR field, this appears to be a limitation of the stereo spherical output (because it is not a ray traced solution).

We understand this a far more complex approach, though I would suggest that BM adjust their marketing to make this clear that the spherical camera only outputs monoscopic material correctly, we were all mislead by the product page.
Offline

paulwolf

  • Posts: 8
  • Joined: Wed Feb 11, 2015 9:51 pm

Re: Problem with stereo spherical camera for VR

PostMon Apr 30, 2018 8:41 am

Josef Heks wrote:Just for the record we have since heard from BM and others knowledgeable in the VR field, this appears to be a limitation of the stereo spherical output (because it is not a ray traced solution).

We understand this a far more complex approach, though I would suggest that BM adjust their marketing to make this clear that the spherical camera only outputs monoscopic material correctly, we were all mislead by the product page.


I so agree with you! I am so disappointed as I thought I could get a good stereo spherical output to help the 3d department which are using REDSHIFT...

It is very agravaiting :(


BTW in nuke there is a physical spherical camera...

Return to Fusion

Who is online

Users browsing this forum: MikeRochefort and 3 guests