Problem with stereo spherical camera for VR
Posted: Sun Feb 11, 2018 3:07 am
Hi,
We are using Fusion Studio for VR and are encountering a problem we can't work out.
When we try to render a 3D scene using the spherical camera in stereo, the scene introduces an artifact where we can see the invisible outline of a cubemap in both left and right eye views. This is only a problem for stereo, in mono the spherical camera works fine.
Has anybody experienced this problem and can suggest a solution?
I've attached screenshots showing the problem.
Thanks
We are using Fusion Studio for VR and are encountering a problem we can't work out.
When we try to render a 3D scene using the spherical camera in stereo, the scene introduces an artifact where we can see the invisible outline of a cubemap in both left and right eye views. This is only a problem for stereo, in mono the spherical camera works fine.
Has anybody experienced this problem and can suggest a solution?
I've attached screenshots showing the problem.
Thanks