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Problem with stereo spherical camera for VR

PostPosted: Sun Feb 11, 2018 3:07 am
by Josef Heks
Hi,

We are using Fusion Studio for VR and are encountering a problem we can't work out.
When we try to render a 3D scene using the spherical camera in stereo, the scene introduces an artifact where we can see the invisible outline of a cubemap in both left and right eye views. This is only a problem for stereo, in mono the spherical camera works fine.

Has anybody experienced this problem and can suggest a solution?

I've attached screenshots showing the problem.

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Thanks

Re: Problem with stereo spherical camera for VR

PostPosted: Mon Feb 12, 2018 8:24 pm
by Kel Philm
Does it still do this if HQ rendering is on?

Re: Problem with stereo spherical camera for VR

PostPosted: Mon Feb 12, 2018 11:01 pm
by Josef Heks
Just for the record we have since heard from BM and others knowledgeable in the VR field, this appears to be a limitation of the stereo spherical output (because it is not a ray traced solution).

We understand this a far more complex approach, though I would suggest that BM adjust their marketing to make this clear that the spherical camera only outputs monoscopic material correctly, we were all mislead by the product page.

Re: Problem with stereo spherical camera for VR

PostPosted: Mon Apr 30, 2018 8:41 am
by paulwolf
Josef Heks wrote:Just for the record we have since heard from BM and others knowledgeable in the VR field, this appears to be a limitation of the stereo spherical output (because it is not a ray traced solution).

We understand this a far more complex approach, though I would suggest that BM adjust their marketing to make this clear that the spherical camera only outputs monoscopic material correctly, we were all mislead by the product page.


I so agree with you! I am so disappointed as I thought I could get a good stereo spherical output to help the 3d department which are using REDSHIFT...

It is very agravaiting :(


BTW in nuke there is a physical spherical camera...