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Duplicate animation and play in reverse

PostPosted: Tue Feb 27, 2018 1:37 am
by carlwh123
Hi all,
I'm brand new to Fusion so this is a noob question but i've had a bit of a look at the forums and the manual and couldn't find anything.

How can I duplicate an animation, tack it on to the end of the original and then reverse the playback?

I'm working on a simple little animation of a star thing I made in Blender. It's just a little bit of camera motion but I want it to "rewind" so it can be a perfect loop.

Thank you in advance.
star.JPG
star.JPG (64.81 KiB) Viewed 3087 times

Re: Duplicate animation and play in reverse

PostPosted: Tue Feb 27, 2018 4:17 pm
by Bryan Ray
TimeStretcher will do what you need. Make sure you're at frame 0 when you add it to the comp because it will come in with a keyframe already set. Go to the end of your animation and set a keyframe equal to that time. Go to the Spline View, turn on the spline for the TSt, select both keyframes, and activate the "Set Ping Pong" switch.


Untitled.png
Untitled.png (44.92 KiB) Viewed 3058 times

Re: Duplicate animation and play in reverse

PostPosted: Thu Mar 01, 2018 2:00 pm
by carlwh123
Thank you very much, I will try it this weekend!

Re: Duplicate animation and play in reverse

PostPosted: Thu Oct 10, 2019 6:05 pm
by Marc Gasser
@Bryan Ray: Thanks for your post, this is very very helpful!

Missing any retime explanations, especially for time machine... hope to find somewhere more info.