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Different types of noise

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Adrian Niwa

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Different types of noise

PostTue Mar 13, 2018 7:23 am

Hi guys

I'm wondering if anyone ever tried to achieve different types of noises with Fusion.

When I'm using Cinema 4D I have about 32 different types of noises. These differ in type of math behind them AFAIK.

Do you know any tips and tricks on combining multiple fast noises to achieve different noise looks?
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michael vorberg

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Re: Different types of noise

PostTue Mar 13, 2018 1:07 pm

There is at least a fuse for voronoi noises available
https://www.steakunderwater.com/wesuckl ... 33&p=14729


For others a custom tool could be enough or someone need to create a fuse for that


The 4th in first row is probably just a scale down and then up again of a fast noise
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Bryan Ray

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Re: Different types of noise

PostTue Mar 13, 2018 4:13 pm

MT_FractalBlocks is available in Reactor, which mimics much of the function of AE's Blocky style Fractal Noise. The MT_Voronoi Fuse is… well, it needs some work. I'm probably about six hours away from having a satisfactory static Worley (sometimes known as Cellular) field, 8 - 12 hours from reasonable animation of both the Voronoi and Worley (they're the same algorithm, just different rendering methods) fields. The trouble is finding those hours, particularly since the Version Control script is a little higher priority.

If you have CustomShader3D, there's been some work on bringing ShaderToy code into Fusion. Keep an eye out at Steakunderwater for more of that in the near future, I think.

https://indicated.com/blackmagic-fusion ... shader-3d/

Other projects for the intermediate future include the Diamond-Square algorithm and Wood/Marble, both of which are fairly simple. I'd also like to implement some variants on the Game of Life. I'm not sure if that would be useful as a noise generator or not, but it would at least be an interesting exercise.

Of course, if any other Fuse writer wants to tackle any of those first, I'd be quite happy about it!
Bryan Ray
http://www.bryanray.name
http://www.musevfx.com
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Adrian Niwa

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Re: Different types of noise

PostTue Mar 13, 2018 8:35 pm

Thanks guys!
I'll have a look at the ones mentioned.

I thought the methods of achieving those noises are far easier, but I can see some high mathematics is involved :)

Fast noise is very usefull in most cases but sometimes it's not enough..
Maybe in Fusion v24.0 we'll see some new noises from Blackmagic ;)
Windows 10 x64 / Gigabyte Z97X-SOC / Intel i7 4770K / 2 X EVGA GTX 980Ti / 1 X ZOTAC AMP GTX 780 6GB / 32GB RAM DDR-3 / 4 X SSD drive
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Adrian Niwa

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Re: Different types of noise

PostSat Mar 24, 2018 7:48 am

looks like someone heard my voice:

https://gumroad.com/l/FractalNoise
Windows 10 x64 / Gigabyte Z97X-SOC / Intel i7 4770K / 2 X EVGA GTX 980Ti / 1 X ZOTAC AMP GTX 780 6GB / 32GB RAM DDR-3 / 4 X SSD drive
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june yu

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Re: Different types of noise

PostMon Mar 26, 2018 2:15 pm

Adrian Niwa wrote:looks like someone heard my voice:

https://gumroad.com/l/FractalNoise



Thanks for support.
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