- Posts: 2
- Joined: Tue Jun 19, 2018 1:54 pm
- Real Name: David Sanchez
Right now Resolve 15's Fusion page doesn't have a Fusion > Import > FBX Scene... menu enabled yet that would automatically break apart the FBX model into individual components, and import cameras, file textures, etc..
A work-around that you can use for the moment is to import the FBX model using Fusion Standalone's File > Import > FBX Scene... menu item.
This will give you the full hiearchy of your FBX model as individual nodes. You can select these nodes and then copy/paste them from the Fusion Standalone "Flow" view into Resolve's Fusion page "Nodes" view.
(You will have to replace any of the imported texture maps that are accessed in Fusion Standalone using Loader nodes with Resolve Media Pool imported MediaIn nodes. To import the texture maps in Resolve you want to drag them right from the Media Pool tab into your active Fusion page Nodes view area so the images are loaded at full resolution and they are un-effected by your Resolve timeline resolution settings)
Fusion Comp Link to the Rescue
If you want to make the Fusion Studio Standalone <> Resolve Studio comp transfer process faster, I'd suggest you install the free Steakunderwater Reactor package manager tool in both Resolve and in Fusion Standalone.
Then install the "Fusion Comp Link" atom package that is accessible in Reactor's "Scripts/Comp" category. The Fusion Comp Link script makes it super fast to push your Fusion nodes back and forth between the two packages.