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Houdini to Fusion workflow

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Kays Alatrakchi

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  • Location: Los Angeles, CA

Houdini to Fusion workflow

PostSun Jul 15, 2018 5:38 pm

Just wondering if anyone around here knows the best way to tackle Houdini —> Fusion?

I have a moving camera and animated nulls and lights along with my render EXR that I would love to bring into Fusion for further compositing.

When I was using C4D, there was a fairly simple and straightforward export function to go straight into AE, which would retain the camera (or cameras), lights and nulls.

Weirdly Houdini has a Houdini_2_AE HDA, but I can't seem to find anything to send data to Fusion.
>>Kays Alatrakchi
Filmmaker based in Los Angeles, CA
http://moviesbykays.com

Resolve 18.1.4, Mac OS X 12.6.3 (Monterey), iMac Pro 64Gb RAM, Decklink Mini 4K, LG C9

Mac Book Air M1, Mac OS X 12.6 (Monterey), 16Gb RAM
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alan bovine

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Re: Houdini to Fusion workflow

PostSun Jul 15, 2018 7:23 pm

Alembic works fine.
Fusion video tutorials : https://www.youtube.com/channel/UCTCeDas53OEcWcRujkQiwLg/videos?view_as=subscriber
Fusion Tools : https://github.com/statixVFX/stx_tools
Nuke 2 Fusion nodes : https://github.com/statixVFX/nuke2fusion
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Kays Alatrakchi

  • Posts: 1290
  • Joined: Thu Jun 26, 2014 8:22 am
  • Location: Los Angeles, CA

Re: Houdini to Fusion workflow

PostSun Jul 15, 2018 8:12 pm

Oh ok, that seems pretty straightforward.

Thank you!
>>Kays Alatrakchi
Filmmaker based in Los Angeles, CA
http://moviesbykays.com

Resolve 18.1.4, Mac OS X 12.6.3 (Monterey), iMac Pro 64Gb RAM, Decklink Mini 4K, LG C9

Mac Book Air M1, Mac OS X 12.6 (Monterey), 16Gb RAM
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Jed Mitchell

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  • Joined: Tue Nov 03, 2015 11:04 pm
  • Location: New York, NY

Re: Houdini to Fusion workflow

PostTue Jul 17, 2018 7:17 pm

FBX usually works for me too (specifically Hou --> Fu). There are times when going the other way (cameras tracked in Fusion and exported) have trouble translating to Houdini (and I assume other environments) because of the way 1 vs 2 node cameras handle their rotation axes, but the last time I had to do it I remember it just took some rotation order changes to fix.
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