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Is Fusion 10 Coming soon?

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Yogendra Singh

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Is Fusion 10 Coming soon?

PostFri Jul 27, 2018 2:01 pm

Guys,
Should we expect Fusion 10 beta in next 2 months?
Yogen
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Bryan Ray

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Re: Is Fusion 10 Coming soon?

PostFri Jul 27, 2018 3:22 pm

Signs point to 'no.'

The Fusion devs have been very hard at work on the integration into Resolve. I doubt they've had the time over the past few months to build enough new features to justify a full release. It's possible we might see a v9 point release at SIGGRAPH or IBC.
Bryan Ray
http://www.bryanray.name
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Vladimir LaFortune

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Re: Is Fusion 10 Coming soon?

PostSun Jul 29, 2018 3:35 pm

I've tried to play with Resolve and that app is overloaded with stuff. UI simply can't take it all. You can tell from a mile away that separate teams were employed for each Tab. I don't even know how a newbie can approach all-in-one environment like Resolve. Unless you've been there since the beginning to experience ease-in while they were adding new features I really struggle to see who can use this app for all of it's purposes.

I'm relatively inexperienced with Editing since that has been a new feature they've implemented after Resolve being color grading only too but I have been familiar with their basic Editing functionality. Since then they've added so much but I cannot seam to find any, I constantly have to look to videos and read manuals to find out where did they bury deep inside UI that new feature. Is it an icon on screen, is it on a drop down menu or is it a right click command? Yup, good luck with that.

And now try to explain a rookie why is there a coloring node tab and fusion node tab that work on completely different approaches to node workflow and on to top it all you also have coloring tools inside fusion tab.

I'm all for universal environment but Resolve is not one. It's multiple stand alone environments slapped in the same program window.
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markpalmos

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Re: Is Fusion 10 Coming soon?

PostTue Jul 31, 2018 10:46 pm

Vladimir LaFortune wrote:I'm all for universal environment but Resolve is not one. It's multiple stand alone environments slapped in the same program window.


I do not agree.
I have moved to Resolve from Adobe Creative suite, which has different teams working on Premiere, After Effects, Photoshop, Illustrator, Audition, Prelude... one of the things I love about Resolve is having all these elements within the same app, beats Dynamic Links which is the way Adobe allows media and edits to be moved across apps. You could very easily say the adobe Creative Suite is "slapped together", but taht would be unfair, and I believe it is unfair to say that about Resolve. I agree the learning curve is hard, but it is Fusion and Color that are hard for me, the Edit and Sound interfaces are pretty easy to learn, I guess because I've worked as an editor for 30 years.
Mark
______________________________________________________
Moved from Premiere to Resolve 21 July 2018 (Studio 15.0.0B.080)
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Vladimir LaFortune

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Re: Is Fusion 10 Coming soon?

PostWed Aug 01, 2018 1:05 pm

markpalmos wrote:
Vladimir LaFortune wrote:I'm all for universal environment but Resolve is not one. It's multiple stand alone environments slapped in the same program window.


I do not agree.
I have moved to Resolve from Adobe Creative suite, which has different teams working on Premiere, After Effects, Photoshop, Illustrator, Audition, Prelude... one of the things I love about Resolve is having all these elements within the same app, beats Dynamic Links which is the way Adobe allows media and edits to be moved across apps. You could very easily say the adobe Creative Suite is "slapped together", but taht would be unfair, and I believe it is unfair to say that about Resolve. I agree the learning curve is hard, but it is Fusion and Color that are hard for me, the Edit and Sound interfaces are pretty easy to learn, I guess because I've worked as an editor for 30 years.
Mark


Premiere is the worst NLE I had a chance to work with. Who ever thought that nesting is an answer to anything is not the brightest bunch. The more I've used it the more I was convinced how unintuitive the workflow is. I would always pick Vegas to get my quick cuts then to bother with Premiere sequences and inability to crop the shots just because they are inside the sequence. In my opinion Resolve is the best editing environment as far as the feature and quality goes (I haven't tried Avid) but again I'm not a fan of sticking everything inside one program window especially when it all works differently and incoherently from UI perspective.

Adobe is a sad story for itself. I will give them Photoshop, InDesign and After Effects for motion graphics or quick fixes but that's about it. Illustrator is the hands down the worst Bezier application there is.
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markpalmos

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Re: Is Fusion 10 Coming soon?

PostWed Aug 01, 2018 1:25 pm

Vladimir LaFortune wrote:Premiere is the worst NLE I had a chance to work with. Who ever thought that nesting is an answer to anything is not the brightest bunch.


Wow, it must be challenging being so much more intelligent than some of the brightest developers in the world... good luck up there Vladimir, up on your hill.
______________________________________________________
Moved from Premiere to Resolve 21 July 2018 (Studio 15.0.0B.080)
Win 10 64 bit / i7 x990 3.74ghz / 24gb ram / SSD hd / Raid5 Media
Nvidia GeForce 970 / Sony A7rII camera, h.264 MP4 at 1080 25fps
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David Mathis

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Re: Is Fusion 10 Coming soon?

PostWed Aug 01, 2018 3:45 pm

I love Fusion for 3D compositing and some motion graphics. However, trying to do custom shapes, especially with dashed or dotted lines is next to impossible. If the BMD team wants to really compete against Adobe those basic tools should be added or at least consider making a layer based motion graphics package with those features similar to Combustion.
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alan bovine

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Re: Is Fusion 10 Coming soon?

PostWed Aug 01, 2018 5:29 pm

David Mathis wrote:I love Fusion for 3D compositing and some motion graphics. However, trying to do custom shapes, especially with dashed or dotted lines is next to impossible. If the BMD team wants to really compete against Adobe those basic tools should be added or at least consider making a layer based motion graphics package with those features similar to Combustion.


You can already do it. Its already in there.

Paint node lets you set spacing and use custom shapes.

Check out the example, play with the modifiers on the Paint node to see options. Fusion is very complete, often a bit more low level than After Effects so it requires you to build your own tools. But thats exactly why Fusion is so so so much more powerful than After Effects....

Copy paste the following into your node graph :

Code: Select all
{
   Tools = ordered() {
      Background1 = Background {
         CustomData = {
            Settings = {
               [1] = {
                  Tools = ordered() {
                     Background1 = Background {
                        Inputs = {
                           ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                           GlobalIn = Input { Value = 1001 },
                           Gradient = Input {
                              Value = Gradient {
                                 Colors = {
                                    [0] = { 0, 0, 0, 1 },
                                    [1] = { 1, 1, 1, 1 }
                                 }
                              }
                           },
                           GlobalOut = Input { Value = 1100 },
                           Depth = Input { Value = 3 },
                           Height = Input { Value = 1080 },
                           Width = Input { Value = 1920 }
                        },
                        Name = "Background1",
                        CtrlWZoom = false,
                        ViewInfo = OperatorInfo { Pos = { 550, 82.5 } },
                        CustomData = {
                        }
                     }
                  }
               },
               [2] = {
                  Tools = ordered() {
                     Background1 = Background {
                        Inputs = {
                           Type = Input { Value = FuID { "Horizontal" } },
                           TopRightGreen = Input { Value = 1 },
                           Width = Input { Value = 1920 },
                           TopRightRed = Input { Value = 1 },
                           ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                           GlobalIn = Input { Value = 1001 },
                           Gradient = Input {
                              Value = Gradient {
                                 Colors = {
                                    [0] = { 0, 0, 0, 1 },
                                    [1] = { 1, 1, 1, 1 }
                                 }
                              }
                           },
                           GlobalOut = Input { Value = 1100 },
                           Depth = Input { Value = 3 },
                           TopRightBlue = Input { Value = 1 },
                           Height = Input { Value = 1080 }
                        },
                        CtrlWZoom = false,
                        ViewInfo = OperatorInfo { Pos = { 550, 82.5 } },
                        CustomData = {
                        }
                     }
                  }
               },
               [3] = {
                  Tools = ordered() {
                     Background1 = Background {
                        Inputs = {
                           BottomRightGreen = Input { Value = 1 },
                           Type = Input { Value = FuID { "Corner" } },
                           TopRightGreen = Input { Value = 1 },
                           Width = Input { Value = 1920 },
                           TopRightRed = Input { Value = 1 },
                           ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                           GlobalIn = Input { Value = 1001 },
                           Gradient = Input {
                              Value = Gradient {
                                 Colors = {
                                    [0] = { 0, 0, 0, 1 },
                                    [1] = { 1, 1, 1, 1 }
                                 }
                              }
                           },
                           GlobalOut = Input { Value = 1100 },
                           Depth = Input { Value = 3 },
                           TopLeftRed = Input { Value = 1 },
                           Height = Input { Value = 1080 }
                        },
                        CtrlWZoom = false,
                        ViewInfo = OperatorInfo { Pos = { 550, 82.5 } },
                        CustomData = {
                        }
                     }
                  }
               },
               [4] = {
                  Tools = ordered() {
                     Background1 = Background {
                        Inputs = {
                           BottomRightGreen = Input { Value = 1 },
                           Type = Input { Value = FuID { "Vertical" } },
                           Gradient = Input {
                              Value = Gradient {
                                 Colors = {
                                    [0] = { 0, 0, 0, 1 },
                                    [1] = { 1, 1, 1, 1 }
                                 }
                              }
                           },
                           TopRightGreen = Input { Value = 1 },
                           TopLeftBlue = Input { Value = 1 },
                           Width = Input { Value = 1920 },
                           TopRightRed = Input { Value = 1 },
                           ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                           GlobalIn = Input { Value = 1001 },
                           TopLeftGreen = Input { Value = 1 },
                           GlobalOut = Input { Value = 1100 },
                           Depth = Input { Value = 3 },
                           TopLeftRed = Input { Value = 1 },
                           Height = Input { Value = 1080 }
                        },
                        CtrlWZoom = false,
                        ViewInfo = OperatorInfo { Pos = { 550, 82.5 } },
                        CustomData = {
                        }
                     }
                  }
               },
               [5] = {
                  Tools = ordered() {
                     Background1 = Background {
                        Inputs = {
                           BottomRightGreen = Input { Value = 1 },
                           TopRightGreen = Input { Value = 1 },
                           Width = Input { Value = 1920 },
                           TopRightRed = Input { Value = 1 },
                           ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                           GlobalIn = Input { Value = 1001 },
                           Gradient = Input {
                              Value = Gradient {
                                 Colors = {
                                    [0] = { 0, 0, 0, 1 },
                                    [1] = { 1, 1, 1, 1 }
                                 }
                              }
                           },
                           GlobalOut = Input { Value = 1100 },
                           Depth = Input { Value = 3 },
                           TopLeftRed = Input { Value = 1 },
                           Height = Input { Value = 1080 }
                        },
                        CtrlWZoom = false,
                        ViewInfo = OperatorInfo { Pos = { 550, 82.5 } },
                        CustomData = {
                        }
                     }
                  }
               },
               [6] = {
                  Tools = ordered() {
                     Background1 = Background {
                        Inputs = {
                           BottomRightGreen = Input { Value = 1 },
                           TopRightGreen = Input { Value = 1 },
                           Width = Input { Value = 1920 },
                           TopRightRed = Input { Value = 1 },
                           ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                           GlobalIn = Input { Value = 1001 },
                           Height = Input { Value = 1080 },
                           GlobalOut = Input { Value = 1100 },
                           Gradient = Input {
                              Value = Gradient {
                                 Colors = {
                                    [0] = { 0, 0, 0, 1 },
                                    [1] = { 1, 1, 1, 1 }
                                 }
                              }
                           },
                           TopLeftRed = Input { Value = 1 },
                           Depth = Input { Value = 3 }
                        },
                        CtrlWZoom = false,
                        ViewInfo = OperatorInfo { Pos = { 605, 49.5 } },
                        CustomData = {
                        }
                     }
                  }
               }
            }
         },
         Inputs = {
            GlobalIn = Input { Value = 1001, },
            GlobalOut = Input { Value = 1200, },
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            Depth = Input { Value = 3, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
         },
         ViewInfo = OperatorInfo { Pos = { 1795, 127 } },
      },
      Text1 = TextPlus {
         CtrlWZoom = false,
         Inputs = {
            GlobalIn = Input { Value = 1001, },
            GlobalOut = Input { Value = 1200, },
            Width = Input { Value = 256, },
            Height = Input { Value = 256, },
            Depth = Input { Value = 3, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            Size = Input { Value = 0.3889, },
            Font = Input { Value = "FreeMono", },
            StyledText = Input { Value = "wow", },
            Style = Input { Value = "Bold", },
            ManualFontKerningPlacement = Input {
               Value = StyledText {
                  Array = {
                  },
                  Value = ""
               },
            },
         },
         ViewInfo = OperatorInfo { Pos = { 1670, 173 } },
      },
      Paint1 = Paint {
         Inputs = {
            Input = Input {
               SourceOp = "Background1",
               Source = "Output",
            },
            Paint = Input {
               SourceOp = "PolylineStroke1",
               Source = "Out",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 1795, 172 } },
      },
      PolylineStroke1 = PolylineStroke {
         Points = {
         },
         IsThreaded = false,
         Brushes = {
            "SoftBrush",
            "ImageBrush"
         },
         ApplyModes = {
            "PaintApplyColor",
            "PaintApplyStamp"
         },
         CtrlWZoom = false,
         Inputs = {
            BrushControls = Input { Value = 1, },
            BrushShape = Input { Value = FuID { "ImageBrush" }, },
            StrokeControls = Input { Value = 1, },
            Spacing = Input { Value = 0.43, },
            Polyline = Input {
               Value = Polyline {
                  Points = {
                     { X = -0.0126760564744473, Y = -0.284641057252884, RX = 0.113337136795234, RY = 0.0102564596766952 },
                     { X = 0.281220644712448, Y = 0.0208681132644415, LX = -0.00563381538144877, LY = -0.227045075383305, RX = 0.00389665312496474, RY = 0.15703672246937 },
                     { X = 0.0558685436844826, Y = 0.269616037607193, LX = 0.109859154013121, LY = 0.125208692031234, RX = -0.0971732412108651, RY = -0.110750301526942 },
                     { X = -0.117840372025967, Y = -0.262938231229782, LX = 0.184976529382484, LY = -0.0684474131997331, RX = -0.0961411561915996, RY = 0.0355753968642117 },
                     { X = -0.259624421596527, Y = 0.196160271763802, LX = -0.074178412206856, LY = -0.111853083828852 }
                  }
               },
            },
            ["ImageBrush.Size"] = Input { Value = 0.1, },
            ["ImageBrush.ImageSource"] = Input { Value = 0, },
            ["ImageBrush.SourceTool"] = Input {
               SourceOp = "Text1",
               Source = "Output",
            },
            ["ImageBrush.Brush"] = Input { UserString1 = "fish_1", },
         },
      }
   }
}
Fusion video tutorials : https://www.youtube.com/channel/UCTCeDas53OEcWcRujkQiwLg/videos?view_as=subscriber
Fusion Tools : https://github.com/statixVFX/stx_tools
Nuke 2 Fusion nodes : https://github.com/statixVFX/nuke2fusion
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Vladimir LaFortune

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Re: Is Fusion 10 Coming soon?

PostWed Aug 01, 2018 5:42 pm

markpalmos wrote:
Vladimir LaFortune wrote:Premiere is the worst NLE I had a chance to work with. Who ever thought that nesting is an answer to anything is not the brightest bunch.


Wow, it must be challenging being so much more intelligent than some of the brightest developers in the world... good luck up there Vladimir, up on your hill.


Keep 'em nesting!
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Yogendra Singh

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Re: Is Fusion 10 Coming soon?

PostThu Aug 02, 2018 5:05 am

alan bovine wrote:Copy paste the following into your node graph :

You mean for fusion, coding knowledge is necessary?
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michael vorberg

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Re: Is Fusion 10 Coming soon?

PostThu Aug 02, 2018 5:47 am

Yogendra Singh wrote:
alan bovine wrote:Copy paste the following into your node graph :

You mean for fusion, coding knowledge is necessary?

I guess he just wants to share a example with you and Fusions compositions are just plain text files which can be shared by copy and paste
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alan bovine

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Re: Is Fusion 10 Coming soon?

PostThu Aug 02, 2018 6:29 am

Yogendra Singh wrote:
alan bovine wrote:Copy paste the following into your node graph :

You mean for fusion, coding knowledge is necessary?


Just try it, copy and paste the text into the Fusion node view. And the nodes will appear. Fusions comps are text based, you can copy and paste the nodes into a text file to share node setups.

Having project files as ASCII is incredible useful.

So no, no coding needed
Fusion video tutorials : https://www.youtube.com/channel/UCTCeDas53OEcWcRujkQiwLg/videos?view_as=subscriber
Fusion Tools : https://github.com/statixVFX/stx_tools
Nuke 2 Fusion nodes : https://github.com/statixVFX/nuke2fusion
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Mark Grgurev

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Re: Is Fusion 10 Coming soon?

PostFri Aug 03, 2018 1:21 pm

Vladimir LaFortune wrote:I've tried to play with Resolve and that app is overloaded with stuff. UI simply can't take it all. You can tell from a mile away that separate teams were employed for each Tab.


I whole heartedly disagree. I find that, because if separates things into tabs, it's UI is way cleaner and simpler than other packages. Think about it. Vegas Pro, Premiere Pro, Media Composer, and Final Cut all have Media ingest, Editing, Audio, Color Correction, and Encoding all in the pretty much the same interface.

Because Resolve keeps these things separate, you don't have to worry about modifying the edit when doing color grading, you can quickly disable color correction when editing, and you don't have to worry about seeing the video tracks when dealing with audio. Imagine how strange a global "Disable Color Corrections" button would be in one of the aforementioned NLEs. It would effectively be disabling only some of the effects stack and a global "Disable effects button" could potentially disable effects essential to the edit like a Crop. In Resolve, it's understood that the effects you applied in the Edit tab were applied there because they're essential to the edit.

As for the Fusion integration into Resolve, it's definitely flawed and I can tell that despite only starting to use Fusion after it's Resolve integration. However, based on responses from BMD, it's clear to me that those issues aren't by design and I have faith that when the integration is finished, Fusion 9 users will be able to live completely in the Fusion tab and use it just as they used Fusion 9.
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Chad Capeland

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Re: Is Fusion 10 Coming soon?

PostSat Aug 04, 2018 7:00 am

alan bovine wrote:
So no, no coding needed


But coding is an acceptable way to make an image in Fusion if you are so inclined. Whatever works for you.
Chad Capeland
Indicated, LLC
www.floweffects.com
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Chad Capeland

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Re: Is Fusion 10 Coming soon?

PostSat Aug 04, 2018 7:05 am

Mark Grgurev wrote:However, based on responses from BMD, it's clear to me that those issues aren't by design and I have faith that when the integration is finished, Fusion 9 users will be able to live completely in the Fusion tab and use it just as they used Fusion 9.


Yes, we've heard the first statement, but not the second. There's been no promise of identical or even comparable function. It's understandable that that would be the case, compromises are going to be made, but just to clarify, nothing has been promised like what you're suggesting.
Chad Capeland
Indicated, LLC
www.floweffects.com
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alan bovine

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Re: Is Fusion 10 Coming soon?

PostSat Aug 04, 2018 9:28 am

Chad Capeland wrote:
alan bovine wrote:
So no, no coding needed


But coding is an acceptable way to make an image in Fusion if you are so inclined. Whatever works for you.


Agreed,

But there's no NEED to be able to code to generate images in Fusion. I do agree that coding is not just an acceptable way of dealing with images in Fusion, its also HIGHLY beneficial to learn at least the basics of python, expressions, Fuses and LUA to get the most out of Fusion.
Fusion video tutorials : https://www.youtube.com/channel/UCTCeDas53OEcWcRujkQiwLg/videos?view_as=subscriber
Fusion Tools : https://github.com/statixVFX/stx_tools
Nuke 2 Fusion nodes : https://github.com/statixVFX/nuke2fusion
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Rajiv Mudgal

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Re: Is Fusion 10 Coming soon?

PostMon Aug 06, 2018 5:50 pm

Vladimir LaFortune wrote:I've tried to play with Resolve and that app is overloaded with stuff. UI simply can't take it all. You can tell from a mile away that separate teams were employed for each Tab. I don't even know how a newbie can approach all-in-one environment like Resolve. Unless you've been there since the beginning to experience ease-in while they were adding new features I really struggle to see who can use this app for all of it's purposes.

I'm relatively inexperienced with Editing since that has been a new feature they've implemented after Resolve being color grading only too but I have been familiar with their basic Editing functionality. Since then they've added so much but I cannot seam to find any, I constantly have to look to videos and read manuals to find out where did they bury deep inside UI that new feature. Is it an icon on screen, is it on a drop down menu or is it a right click command? Yup, good luck with that.

And now try to explain a rookie why is there a coloring node tab and fusion node tab that work on completely different approaches to node workflow and on to top it all you also have coloring tools inside fusion tab.

I'm all for universal environment but Resolve is not one. It's multiple stand alone environments slapped in the same program window.

I have used Smoke/Flame extensively and always envied their integrated environment.

We have moved completely to Resolve for all our needs and though I am aware that a full Fusion Integration may take a year or two. Its very usable even now in its beta stage. The best thing is that the core features are working and has not been diluted even in the free version. DID I SAY FREE.

To cut the chase short, we edited three award winning feature length films in Resolve, We hacked Resolve to composite CG passes flawlessly. Did all our music and Dialog and almost everything. Two plugins that we have used extensively along with the standard Resolve was Mocha and Primatte Studio without ever leaving the Resolve Environment and now with Fusion integration the possibilities are endless.

That said I am not givingup on Mocha Pro and Primatte Studio, Izotope RX and Ozone just yet.
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Kays Alatrakchi

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Re: Is Fusion 10 Coming soon?

PostMon Aug 06, 2018 8:30 pm

Rajiv Mudgal wrote:We hacked Resolve to composite CG passes flawlessly.



Care to explain?
>>Kays Alatrakchi
www.mbkproductions.com
Director, Colorist, Composer (not necessarily in that order).
Resolve 14.2, Mac OS X 10.12.5 (Sierra), i7 6700k, 32Gb DDR4 RAM, GTX 1080, Decklink Mini Monitor.
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Rajiv Mudgal

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Re: Is Fusion 10 Coming soon?

PostMon Aug 06, 2018 9:11 pm

By Hack I meant that we used resolve with the help of few plugins to achieve the same functionality as After Effects, that is stack all the CG passes though not always in this particular order -Background, contact shadow...Shadow pass, reflection pass Foreground merged with separate Alpha pass, Zdepth masking and relighting to taste.

Its certainly a very non-intuitive way for working, but Resolve 14 has all the compositing and layering features already there in place. You still need Mocha and BorisFX to fill in the gaps.

For simple composites such as background, foreground, contact shadow, ground reflection etc etc one does not even need to enter fusion. So the potential already exists.

With Fusion Resolve has almost check mated Smoke/Flame...that was the point I wanted to make.
Its a great news and much better organized than Smoke.
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paulgolden

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Re: Is Fusion 10 Coming soon?

PostTue Aug 07, 2018 1:08 am

I've only dipped my toe in the Fusion in Resolve 15 puddle, so I'm not sure how much more functionality exists in the stand alone Fusion app. My current observation is that Fusion in Resolve (FIR) solves some issues in terms of media management and connection to the other modes. In Fusion stand alone, it's very shot-by-shot, whereas FIR can access all of the media in a broader project.

Does anyone have any confirmed info from BMD as to their Fusion plans for the stand-alone app? I'd be surprised if they return to the stand-alone and not put all their effort into FIR.
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Kays Alatrakchi

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Re: Is Fusion 10 Coming soon?

PostTue Aug 07, 2018 1:42 am

paulgolden wrote:Does anyone have any confirmed info from BMD as to their Fusion plans for the stand-alone app?


I don't think anyone has that info except for Blackmagic higher ups. At most, people spoke with NAB booth workers (who, in their own rights are sometimes higher ups), but I wouldn't put a huge amount of faith into that type of info.

I think the best proof will come at Siggraph in about a week. Either Blackmagic will be pushing FIR (is that what we're calling it now?) pretty hardcore…in which case say goodbye to FSA in the long term; or they will present some sort of mild update for FSA in which case there's reason to believe they're still committed to it.

Personally, what I'd love to see is version/feature parity between FSA and FIR, as well as the ability to import/drag-drop Fusion documents right into a Resolve timeline without missing a beat and with all of the nodes/video/etc. coming right along without any conversion hassles. To me that would absolutely be the best of both worlds, giving the user true choice in how they prefer to work, as well as being able to send Fusion files straight to color grading for ultimate flexibility all the way until final render.
>>Kays Alatrakchi
www.mbkproductions.com
Director, Colorist, Composer (not necessarily in that order).
Resolve 14.2, Mac OS X 10.12.5 (Sierra), i7 6700k, 32Gb DDR4 RAM, GTX 1080, Decklink Mini Monitor.

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