Contrast on linear floating point images
Posted: Mon Aug 06, 2018 10:37 am
Hi,
Is it me or is grading and particularly tweaking contrast very hard in Fusion atm?
If I take linear 16 or 32 bit float exr's and pull on contrast the thing goes haywire fast, I can only use very low numbers like 0.0025 and so on to do anything with it. At the moment I even try to stay away from contrast at all and use gamma or curves to tweak stuff.
Is the color logic for linear floating point images wrong? If I add a color space (sRGB) node it behaves better, but then I don't have linear space color math (like layering lightpasses).
Is Fusion just not capable or am I doing it, or understanding it wrong?
Thanks!
-Johan
Is it me or is grading and particularly tweaking contrast very hard in Fusion atm?
If I take linear 16 or 32 bit float exr's and pull on contrast the thing goes haywire fast, I can only use very low numbers like 0.0025 and so on to do anything with it. At the moment I even try to stay away from contrast at all and use gamma or curves to tweak stuff.
Is the color logic for linear floating point images wrong? If I add a color space (sRGB) node it behaves better, but then I don't have linear space color math (like layering lightpasses).
Is Fusion just not capable or am I doing it, or understanding it wrong?
Thanks!
-Johan