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Painting and tracking

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Lukas Remis

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Painting and tracking

PostTue Aug 07, 2018 6:09 pm

Hello,

How can I do some painting work - with paint or clone strokes - and attach them to a tracker?
I found a youtube video by Simon Ubsdell - but that shows how to attach only one stroke. It would be quite difficult to do a decent paintout work with one stroke, and I assume there must be a way to make all my strokes follow a tracker, without creating a separate tracker for every one of them?

Thank you,
Lukas
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Sander de Regt

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Re: Painting and tracking

PostTue Aug 07, 2018 9:39 pm

The way that I usually approach this is by having a blank BG on which I paint that is connected to a tracker, this way all strokes will move as one.
Also remember that multistroke paint strokes only last for a single frame (they're a residu from the multistroke's inception: when it was introduced it was used for dust busting) if you want your paintstrokes to remain, then you need to use 'regular' strokes.
Sander de Regt

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Bryan Ray

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Re: Painting and tracking

PostTue Aug 07, 2018 9:59 pm

You can increase the Stroke Duration prior to painting, and they'll last as long as you like, even in MultiStroke mode.
Bryan Ray
http://www.bryanray.name
http://www.musevfx.com
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Sander de Regt

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Re: Painting and tracking

PostTue Aug 07, 2018 10:05 pm

Bryan Ray wrote:You can increase the Stroke Duration prior to painting, and they'll last as long as you like, even in MultiStroke mode.

You're definitely right about that Bryan. It's just something I always forget to do myself, because it's not that intuitive UX-wise. I'd imagine that someone who isn't as proficient in Fusion yet, might overlook this possibility. But a very worthwhile addition! Thanks!
Sander de Regt

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Jörg-Mark Kasassoglou

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Re: Painting and tracking

PostWed Aug 08, 2018 7:16 am

You could also use a Time Stretch Node – in case you painted "the perfect Paint stroke" and do not want to do it again :-)

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